Naboo: Theed Hangar

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Koolaid7g
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Naboo: Theed Hangar

Post by Koolaid7g »

Announcing Naboo: Theed Hangar!

Things this map WILL have:

-the hangar
-the generator room
-a bit of Theed

Things this map WON'T have:

-space combat

PROGRESS LOG:

-rough hangar outline complete
-side hallway modeling complete (9-17)
-secret additions underway(9-18 ) CANCELED
-secret additions 50 % complete (9-27) CANCELED
-N1 completed (9-27)
-New Hangar design roughly complete (10-5)
-Pitroom area complete(12-28 )
-generator room 90% complete
-generator room complete (2- 18 )
-hangar complete (3-29)
-hallway 75% done (4-17)

Screenies:
Image
Image
Image
Image
Last edited by Koolaid7g on Tue Apr 17, 2007 3:46 am, edited 8 times in total.
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jangoisbaddest
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RE: Naboo: Theed Hangar

Post by jangoisbaddest »

Awsome! A map with new objects and textures and everything! Quite nifty. Good luck, and keep us posted!
Thrawn

RE: Naboo: Theed Hangar

Post by Thrawn »

nice. ive been waiting for someone to make this

make sure you include the laser walls that flash on and off. (or would you count that as the power room?)
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RE: Naboo: Theed Hangar

Post by jangoisbaddest »

Yes they would be easy enough to make. It would be an interesting thing to have blaster fights down that hall.
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Re: RE: Naboo: Theed Hangar

Post by Koolaid7g »

Thrawn wrote:nice. ive been waiting for someone to make this

make sure you include the laser walls that flash on and off. (or would you count that as the power room?)
I'm planning on it! still trying to work out how I'll do it, but it'll be there.
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RE: Re: RE: Naboo: Theed Hangar

Post by Jango_Fett_A »

will there be prop naboo starfighters?
benkenobi

RE: Re: RE: Naboo: Theed Hangar

Post by benkenobi »

YES!!! Thank you, I requested this one a while back!
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RE: Re: RE: Naboo: Theed Hangar

Post by jangoisbaddest »

I'm not exactly sure of the syntax, but all one needs is a forcefield (you could use the ones from the Mygeeto or space assets, though they are not red), place them on each row, then go into the mission LUA and make some timed loops in which they instantly move out of the hallway (and the visible map), then back in. After seeing the elevator proof of concept map, I'm sure you can move objects to any point on the map instantly with the mission LUA.
DakkerDB

RE: Re: RE: Naboo: Theed Hangar

Post by DakkerDB »

Or, you could make them disappear by using KillObject and reappear using RespawnObject.
benkenobi

RE: Re: RE: Naboo: Theed Hangar

Post by benkenobi »

Oh its gonna be so cool..!
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Post by Koolaid7g »

Guest

Post by Guest »

Koolaid7g
nice.
want you add N1 SF (as decoration)?
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Post by jangoisbaddest »

Or, if you can go outside, some functioning ones....? Probably a long shot, though.

Suggestion: Hero Assault mode (if you haven't already considered it)
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Post by Koolaid7g »

JK154: Yeah, I want to add the N1, but I need to model it first. I dunno if I can make it an actual flier though...

Jango: Hero Assault is in the works!
CovertSniper

Post by CovertSniper »

Those pics are a little rough, but it's a great start! :D
froshthewookie

Post by froshthewookie »

I made a Qui Gon Jinn model, if you want to use it for this map...

Image
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Post by Koolaid7g »

Not bad Mr. Frosh, not bad at all. I might take you up on that later on when i start to mess around with the sides.
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Post by Koolaid7g »

I've resumed work on my map after a short absense. I'm trying to work with water, but that's coming VERY slowly. Anyone know of any good tuts?
Alex533

Post by Alex533 »

froshthewookie wrote:I made a Qui Gon Jinn modelImage
You made a skin.
Murdocr

Post by Murdocr »

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