UT-AT

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Filipinio
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UT-AT

Post by Filipinio »

Does anyone know how to add the UT-AT into my map as

1: As a veichle

and 2:as a prop

without making the game crash?
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Re: UT-AT

Post by AQT »

http://www.gametoast.com/forums/viewtop ... 24#p226124
http://www.gametoast.com/forums/viewtop ... 27&t=12729
http://www.gametoast.com/forums/viewtopic.php?t=177

All from The FAQ / Everything You Need Thread Version 2.0. It is highly recommended that you look there, read the shipped documentation (especially the Getting_Started.doc), and use the Search function first before posting.
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Re: UT-AT

Post by Filipinio »

But is doesnt work with the UT-AT, it has a specific way of making it a veichle using sound, msh ect...folders :(
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Re: UT-AT

Post by DarthD.U.C.K. »

learn the basics first, then youll understand the threads
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Re: UT-AT

Post by Filipinio »

if anybody knows, is the UT-AT a commandhover or commandwalker and what would i write in the Label?
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Re: UT-AT

Post by Fiodis »

Does it have legs? :roll:
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Re: UT-AT

Post by Filipinio »

It kinda of has, but the odf, msh ect it called rep_hover_utat
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Re: UT-AT

Post by Ping »

Filipinio wrote:It kinda of has, but the odf, msh ect it called rep_hover_utat
That should be enough for you to figure out whether it's a commandhover or commandwalker.
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Re: UT-AT

Post by Filipinio »

but what do i writei n the other bits like Label, repATK repDEF ect...?
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Re: UT-AT

Post by Ping »

Filipinio wrote:but what do i writei n the other bits like Label, repATK repDEF ect...?
Oh, for God's sake, listen to everyone else and read the freakin' documents that come with the mod tools. If you can't find it there, then use the Search function on this site. Seriously, it's not hard.
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Re: UT-AT

Post by Fiodis »

Filipinio wrote:It kinda of has, but the odf, msh ect it called rep_hover_utat
If you play any of the Rise of the Empire maps (where it first appeared) you'd see how it hovers. And yeah, you shouldn't really have to ask that if everything makes reference to hovering.

To expand on Ping's...comment, look in Getting Started.doc (the first thing you should read, anyway). It tells you how to add vehicle spawns.
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Re: UT-AT

Post by Filipinio »

this topic is old but i have a problem, i got the utat ingame fine as a prop but the skins are the Impreial ones, does anyone know how i can change them to the the Republic ones...?
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Re: UT-AT

Post by Fiodis »

Replace the Imperial ones with the Republic ones and rename the Republic ones to match the Imperial ones.
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Re: UT-AT

Post by Filipinio »

ok i dont really understand what you mean by that.... :( can u make it clearer?
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Re: UT-AT

Post by Fiodis »

Paste the Republic skins in your msh folder. Delete the imperial ones. Rename the Republic ones to have the same names as the Imperials ones did before you deleted them. Also, you'll want to open and re-save them (with RLE off) using GIMP or Paint.NET, so that VM reads a later time stamp on them.
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Re: UT-AT

Post by Filipinio »

do i paste the republic skins in my custom sides folder (its called utt) or just in my maps msh folder (im editing a shiped map)

and should the republic skins folder (or do i even paste the folder) be turned ( called ) "Imperial UT-AT Files" ??
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Re: UT-AT

Post by Fiodis »

It sounds like you need to first learn how a custom side works. Check out the FAQ and shipped docs.
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Filipinio
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Re: UT-AT

Post by Filipinio »

i have already made and know how to make a custom side.... :|
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Re: UT-AT

Post by Fiodis »

Really? Then you ought to know the answer to this:
Filipinio wrote:do i paste the republic skins in my custom sides folder (its called utt) or just in my maps msh
and this:
Filipinio wrote:should the republic skins folder (or do i even paste the folder) be turned ( called ) "Imperial UT-AT Files" ??
To help you along, when do you ever put skins for a side in a world msh folder?

I did not say you didn't know how to make a custom side. I said you could use a little further reading on how a custom side works.
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