UT-AT
Moderator: Moderators
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AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
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Re: UT-AT
http://www.gametoast.com/forums/viewtop ... 24#p226124
http://www.gametoast.com/forums/viewtop ... 27&t=12729
http://www.gametoast.com/forums/viewtopic.php?t=177
All from The FAQ / Everything You Need Thread Version 2.0. It is highly recommended that you look there, read the shipped documentation (especially the Getting_Started.doc), and use the Search function first before posting.
http://www.gametoast.com/forums/viewtop ... 27&t=12729
http://www.gametoast.com/forums/viewtopic.php?t=177
All from The FAQ / Everything You Need Thread Version 2.0. It is highly recommended that you look there, read the shipped documentation (especially the Getting_Started.doc), and use the Search function first before posting.
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: UT-AT
learn the basics first, then youll understand the threads
- Ping
- Sith

- Posts: 1398
- Joined: Thu Sep 18, 2008 4:19 pm
- Location: College
Re: UT-AT
Oh, for God's sake, listen to everyone else and read the freakin' documents that come with the mod tools. If you can't find it there, then use the Search function on this site. Seriously, it's not hard.Filipinio wrote:but what do i writei n the other bits like Label, repATK repDEF ect...?
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: UT-AT
If you play any of the Rise of the Empire maps (where it first appeared) you'd see how it hovers. And yeah, you shouldn't really have to ask that if everything makes reference to hovering.Filipinio wrote:It kinda of has, but the odf, msh ect it called rep_hover_utat
To expand on Ping's...comment, look in Getting Started.doc (the first thing you should read, anyway). It tells you how to add vehicle spawns.
- Filipinio
- Master Sergeant

- Posts: 178
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- Location: Mygeeto's Bridge Battle's
Re: UT-AT
this topic is old but i have a problem, i got the utat ingame fine as a prop but the skins are the Impreial ones, does anyone know how i can change them to the the Republic ones...?
- Fiodis
- Master of the Force

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- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: UT-AT
Paste the Republic skins in your msh folder. Delete the imperial ones. Rename the Republic ones to have the same names as the Imperials ones did before you deleted them. Also, you'll want to open and re-save them (with RLE off) using GIMP or Paint.NET, so that VM reads a later time stamp on them.
- Filipinio
- Master Sergeant

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Re: UT-AT
do i paste the republic skins in my custom sides folder (its called utt) or just in my maps msh folder (im editing a shiped map)
and should the republic skins folder (or do i even paste the folder) be turned ( called ) "Imperial UT-AT Files" ??
and should the republic skins folder (or do i even paste the folder) be turned ( called ) "Imperial UT-AT Files" ??
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: UT-AT
Really? Then you ought to know the answer to this:
I did not say you didn't know how to make a custom side. I said you could use a little further reading on how a custom side works.
and this:Filipinio wrote:do i paste the republic skins in my custom sides folder (its called utt) or just in my maps msh
To help you along, when do you ever put skins for a side in a world msh folder?Filipinio wrote:should the republic skins folder (or do i even paste the folder) be turned ( called ) "Imperial UT-AT Files" ??
I did not say you didn't know how to make a custom side. I said you could use a little further reading on how a custom side works.
