BF1 map conversion problem

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DylanRocket
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Re: BF1 map conversion problem

Post by DylanRocket »

Nedarb7 wrote:
Teancum wrote:There's your problem, then. Your lua calls the following:

ReadDataFile("dc:BS2\\Bespin2.lvl", "Bespin2_Conquest")

[levelname].req ends up as [levelname].lvl. In your case Bes2.req turns into Bes2.lvl. You're calling Bespin2.lvl. Change that to:

ReadDataFile("dc:BS2\\Bes2.lvl", "Bespin2_Conquest")
That is exactly what I was telling you before:
Nedarb7 wrote:I had the same problem before. The red bits should use the name of the worlds .REQ:

ReadDataFile("dc:BS2\\Bespin2.lvl", "Bespin2_Conquest")

Example: for rehn var the red bits were "RhenVar1" and needed to be changed to the worlds REQ:
"Rhn1"
I'll try it.

EDIT:Still same problem.
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Re: BF1 map conversion problem

Post by Nedarb7 »

Did you accidentally put the Bes1.REQ in the world folder instead of the Bes2.REQ?
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Re: BF1 map conversion problem

Post by DylanRocket »

Nedarb7 wrote:Did you accidentally put the Bes1.REQ in the world folder instead of the Bes2.REQ?
Inside of the req says Bespin2 instead of 1.
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Re: BF1 map conversion problem

Post by Teancum »

DylanRocket wrote:
Nedarb7 wrote:
Teancum wrote:There's your problem, then. Your lua calls the following:

ReadDataFile("dc:BS2\\Bespin2.lvl", "Bespin2_Conquest")

[levelname].req ends up as [levelname].lvl. In your case Bes2.req turns into Bes2.lvl. You're calling Bespin2.lvl. Change that to:

ReadDataFile("dc:BS2\\Bes2.lvl", "Bespin2_Conquest")
That is exactly what I was telling you before:
Nedarb7 wrote:I had the same problem before. The red bits should use the name of the worlds .REQ:

ReadDataFile("dc:BS2\\Bespin2.lvl", "Bespin2_Conquest")

Example: for rehn var the red bits were "RhenVar1" and needed to be changed to the worlds REQ:
"Rhn1"
I'll try it.

EDIT:Still same problem.
You still have to fix the animation issue before the munge will work.
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Re: BF1 map conversion problem

Post by DylanRocket »

Teancum wrote:You still have to fix the animation issue before the munge will work.
The forklift thing?

Does the anim cause the no command posts error?At least one problem...
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Re: BF1 map conversion problem

Post by Teancum »

Yes. The level has not completed munging so you won't see your command post.
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Re: BF1 map conversion problem

Post by DylanRocket »

Teancum wrote:Yes. The level has not completed munging so you won't see your command post.
Okay.What do I do if it hasn't completed munging?Do I do something?I have the munged folder with the anims there.
Hidden/Spoiler:
ERROR[levelpack bes2.req]:Expecting bracket, but none was found.
File : munged\pc\bespin2_conquest.lvl.req(1)...

ucft <--
ERROR[levelpack bes2.req]:Expecting bracket, but none was found.
File : munged\pc\bespin2_conquest.lvl.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings

ERROR[levelpack bes2.req]:Expecting bracket, but none was found.
File : munged\pc\bespin2_conquest.lvl.req(1)...

ucft <--
ERROR[levelpack bes2.req]:Expecting bracket, but none was found.
File : munged\pc\bespin2_conquest.lvl.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings
EDIT:Ok,now the map crashes right away right before it is done loading.
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