Tutorial: Adding A Unit with a New Skin To Your Map

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Saturn_V
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Tutorial: Adding A Unit with a New Skin To Your Map

Post by Saturn_V »

Now posted at Saturnlabs.

Originally posted in a thread here - cheers, CarbineImpulse :)
Lord-Bandu

RE: Tutorial: Adding A Unit with a New Skin To Your Map

Post by Lord-Bandu »

is this hex editor the bcomplier?
Leviathan
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RE: Tutorial: Adding A Unit with a New Skin To Your Map

Post by Leviathan »

No ! If you want to get real free hex-editors, go to SnapFiles...
In fact, there are only two free hex-editing softwares : HexEditor and Hexplorer...
RDST

Post by RDST »

Saturn, would you mind if I use this tutorial to post on a website I am makeing on BF skinning :?: I would ofcourse give you full credit
Saturn_V
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Post by Saturn_V »

Please do not repost this tutorial anywhere. It's in a thread here and it's at saturnlabs. Why not just put a link to saturnlabs (link to the front page, I am currently redesigning the site and the tutorial pages will end up with different names).

Cheers
Sat
Lord-Bandu

Post by Lord-Bandu »

hmmm im tryin to do this with the 5 stormtroopers but it isnt workin. I guess its a slightly different process cos of the setup of the stormies.

Oh well I wont give up.

I wish Dragonum was about ......he managed it with his kashyyyk beginning map .
Delta_57_Dash
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Post by Delta_57_Dash »

5 stormies? that's easy...

import the imp level to your map.

then go to shock trooper, tie pilot, scout trooper, and dark trooper's odf's, and change their geometry to:

ClassLabel = "soldier"
GeometryName = "imp_inf_stormtrooper.msh"

[Properties]
FootWaterSplashEffect = "watersplash_sm"
WaterSplashEffect = "watersplash_md"
WakeWaterSplashEffect = "watersplash_wade"

Label = "Stormtrooper"
UnitType = "trooper"
IconTexture = "imp_soldier_icon"
MapTexture = "troop_icon"
MapScale = 1.4

GeometryName = "imp_inf_stormtrooper"
GeometryLowRes = "imp_inf_stormtrooper_low1"
FirstPerson = "IMP\impstrp;imp_1st_stormtrooper"
FirstPersonFOV = "70"
ThirdPersonFOV = "65"
AnimationName = "all_inf_snowtrooper"

And ta da! Clean, Munge, SPTest. 5 stormies at your disposal (one has a jet pack, and they all have the other guys weapons, but that can be fixed later.)
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Post by Qdin »

? whatta y'a mean? I thikn you have to write the difference in what you've changed :grin: or else I'll be lost :P lol

and Saturnlabs:
good job! I've been thikning of how to do so in the last few days - so I'll check it out a.s.a.p. :D

C ya
Delta_57_Dash
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Post by Delta_57_Dash »

ok... go to bfbuilder pro
open one of your maps (or make a new one)
go to sides: import sides: imp
go to data(your mod's id) folder, sides, imp, odf.
go to the shock trooper's odf file (open with notepad).
highlight everything from geometryname(the one at top of screen) to animation name and replace with this:
GeometryName = "imp_inf_stormtrooper.msh"

[Properties]
FootWaterSplashEffect = "watersplash_sm"
WaterSplashEffect = "watersplash_md"
WakeWaterSplashEffect = "watersplash_wade"

Label = "Stormtrooper"
UnitType = "trooper"
IconTexture = "imp_soldier_icon"
MapTexture = "troop_icon"
MapScale = 1.4

GeometryName = "imp_inf_stormtrooper"
GeometryLowRes = "imp_inf_stormtrooper_low1"
FirstPerson = "IMP\impstrp;imp_1st_stormtrooper"
FirstPersonFOV = "70"
ThirdPersonFOV = "65"
AnimationName = "all_inf_snowtrooper"

then repeat for tiepilot, scout trooper, and dark trooper.
clean it, munge it, then sptest it, and all 5 should look like storm troopers.
Lord-Bandu

Post by Lord-Bandu »

sorry i meant 5 seperate stormtroopers (5 different skins)
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Post by Delta_57_Dash »

hm... then take the stormie skin, reskin it, and save it (and the msh files, ect) as scout.tga or darktrooper.tga etc... that should work
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