the weapon odf
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[WeaponClass]
ClassParent = "com_weap_inf_bowcaster"
GeometryName = "all_weap_inf_bowcaster.msh"
[Properties]
GeometryName = "all_weap_inf_bowcaster"
HighResGeometry = "all_1st_weap_inf_bowcaster"
//******************************************************
//*************** CHARGE STATES ****************
//******************************************************
ShotsPerSalvo = 7
ShotPatternCount = 7
ShotPatternPitchYaw = "0.0 0.0"
ShotPatternPitchYaw = "0.0 -0.7"
ShotPatternPitchYaw = "0.0 0.7"
ShotPatternPitchYaw = "0.0 -1.4"
ShotPatternPitchYaw = "0.0 1.4"
ShotPatternPitchYaw = "0.0 -2.1"
ShotPatternPitchYaw = "0.0 2.1"
OrdnanceName = "all_weap_inf_bowcaster_ord"
FireSound = "all_weap_inf_bowcaster_fire"
ChargeSound = "all_weap_inf_bowcaster_charge"
ChargeSoundPitch = "0.05"
NextCharge = 0.95
ShotsPerSalvo = 1
ShotPatternCount = 1
OrdnanceName = "all_weap_inf_bowcaster_ord_high"
FireSound = "all_weap_inf_bowcaster_fire"
ChargeSound = "all_weap_inf_bowcaster_charge"
ChargeSoundPitch = "0.05"
//******************************************************
//*************** SOUND ****************
//******************************************************
FireSound = "all_weap_inf_bowcaster_fire"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
ReloadSound = "com_weap_inf_reload_med"
ChargeSound = "all_weap_inf_bowcaster_charge"
ChargeSoundPitch = "0.05"
ChangeModeSound = "com_weap_inf_equip_med"
WeaponChangeSound = "com_weap_inf_equip_med"
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_lie"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"
ClassParent = "com_weap_inf_bowcaster"
GeometryName = "all_weap_inf_bowcaster.msh"
[Properties]
GeometryName = "all_weap_inf_bowcaster"
HighResGeometry = "all_1st_weap_inf_bowcaster"
//******************************************************
//*************** CHARGE STATES ****************
//******************************************************
ShotsPerSalvo = 7
ShotPatternCount = 7
ShotPatternPitchYaw = "0.0 0.0"
ShotPatternPitchYaw = "0.0 -0.7"
ShotPatternPitchYaw = "0.0 0.7"
ShotPatternPitchYaw = "0.0 -1.4"
ShotPatternPitchYaw = "0.0 1.4"
ShotPatternPitchYaw = "0.0 -2.1"
ShotPatternPitchYaw = "0.0 2.1"
OrdnanceName = "all_weap_inf_bowcaster_ord"
FireSound = "all_weap_inf_bowcaster_fire"
ChargeSound = "all_weap_inf_bowcaster_charge"
ChargeSoundPitch = "0.05"
NextCharge = 0.95
ShotsPerSalvo = 1
ShotPatternCount = 1
OrdnanceName = "all_weap_inf_bowcaster_ord_high"
FireSound = "all_weap_inf_bowcaster_fire"
ChargeSound = "all_weap_inf_bowcaster_charge"
ChargeSoundPitch = "0.05"
//******************************************************
//*************** SOUND ****************
//******************************************************
FireSound = "all_weap_inf_bowcaster_fire"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
ReloadSound = "com_weap_inf_reload_med"
ChargeSound = "all_weap_inf_bowcaster_charge"
ChargeSoundPitch = "0.05"
ChangeModeSound = "com_weap_inf_equip_med"
WeaponChangeSound = "com_weap_inf_equip_med"
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_lie"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"



