Mod Tools help

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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RDST

Mod Tools help

Post by RDST »

Ok I've got a problem with the mod tools, when I try to place objects in a map that I created It shows the object wit no texture, but then when I try placing the same object into mod1 or mod2 it has textures? whats wrong? oh great modders help me :!:
NegativeSmiley

RE: Mod Tools help

Post by NegativeSmiley »

The best thing I can tell ya is to Munge and near the bottom it will tell u everything your missing. Search for these files manually or by using the file search program thing.
theguarder

RE: Mod Tools help

Post by theguarder »

i think it is because you havent added the msh's and tga's to the MSH folder in Datasb\Worlds\ID
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RE: Mod Tools help

Post by Leviathan »

i think it is because you havent added the msh's and tga's to the MSH folder in Datasb\Worlds\ID
I think too...
RDST

Post by RDST »

I thought I did that but its not working, the objects are still not textured

edit: I did do like you said but still not textures
NegativeSmiley

Post by NegativeSmiley »

Can you tell me what the Object is? If we know maybe we can help.
RDST

Post by RDST »

its everything, all the odf files (buildings, turrets, ect...) But the strange part is they show up with textures (doesnt when I place the odf into a map the I created) when i place the object in mod1 or mod2 it has textures to it (I did nothing different than place the exact same item in the mod1 folder) also I even tried copying all the ODFs and MSHs from the planet into there right spots. still no texture
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Post by Leviathan »

Did you declare your objects in your map's *.REQ file ? ("[datamodid]\Worlds\[modid]")
RDST

Post by RDST »

huh? See I wouldnt know what that is (im new to modding) could you explian in more detial?
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Post by Chamboozer »

Did you declare your objects in your map's *.REQ file ? ("[datamodid]\Worlds\[modid]")
ive never needed to do that....
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Post by Qdin »

hmm... I actally don't think THATS the problems... well, if he DOESNT know what it is (lol, neither do I) and he DID "fix" it in another mod/map, then there's probably something wrong with the map. hmm... he did the 100% same in 2 other folders, and they WORKED, so I'd just suggest you to start from over again - and then "copy"/"paste" the path/map/object-files/.wld-files from THIS map, and then use THEESE file in another map, and then try it again - but get 1 file at time, so if it doesn't work, then you'll know what doesn't work :wink:

C ya - and good luck :P
RDST

Post by RDST »

^ok thanks for the advice, but what is the entire directory name (what file should i find it under?)

is it possible that it is a probblem with bfbuilder. I got this supision when this error showed up when I try to create a new map
Image
Im gonna try dling Bfbuilder again, any suggestions where you guys got your bfbuilders?
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Post by Leviathan »

As I've already said in another thread, I think this a problem due to IE's script debugger...
Did you declare your objects in your map's *.REQ file ? ("[datamodid]\Worlds\[modid]")
ive never needed to do that....
I've ever seen a topic treating a problem with un-textured objects... This problem were solved with *.REQ file's checking...
CGArtist

Post by CGArtist »

You also have spaces in your modtools file path, which is the reason you are getting that error.
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Post by Qdin »

OF COURSE!!! THATS THE PROBLEM!!! lol - why did I never think of THAT? its a BIG bug, which EVERYBODY should know :wink:

thanks for reminding CG, so here's the problems as CG mentioned:
save the BFBuilder under ANOTHER folder, which HAVE NO SPACES in the "path": C:/Documents/BFBuilder - and NOT under such a path: "---/this is BFBuilder" ok? this is REALLY important, so DL it gain, and save it in a "non-spaced" path 8)

great job, CG - and good luck to you RDST :wink:
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Post by Leviathan »

I await RDST's replies...
RDST

Post by RDST »

ok um tried that but didnt work, maybe its cause I am doin somethin wrong, If you could please specify your directions :?
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Post by Leviathan »

Try this :
  • Open Internet Explorer
  • "Tools" > "Internet Settings" > "Advanced"
  • In the "Navigation" part, un-select the option named "Un-activate script debugger"
Hope this helps...
RDST

Post by RDST »

hmm that didnt help :evil: oh well Im about to give up :x Ive figured out skinning though (atleast I can mod in one way :D ) My next option is just to try another dl of the mod tools and see what happens
RDST

Post by RDST »

What instructions? where do you suggest my path be?
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