All-Purpose Request Thread (Mk. IV)
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AQT
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Re: All-Purpose Request Thread (Mk. IV)
Try this: http://www.gamefront.com/files/20381474 ... ith_lowrez
I hex edited in the lowrez from the stock Acclamator model. Let me know how it works out for you.
I hex edited in the lowrez from the stock Acclamator model. Let me know how it works out for you.
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MileHighGuy
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Re: All-Purpose Request Thread (Mk. IV)
Thanks! it works, but the low rez model is about 1/2 to 1/3 smaller than the high rez one.AQT wrote:Try this: http://www.gamefront.com/files/20381474 ... ith_lowrez
I hex edited in the lowrez from the stock Acclamator model. Let me know how it works out for you.
To Kuratius:
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Kuratius
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Re: All-Purpose Request Thread (Mk. IV)
Can't find it.
Where is it?
I tried searching "level extractor" but there came only 3 unuseful entrys about msh extractors.
Edit:
Another thing:
Could someone reupload http://www.gametoast.com/forums/viewtop ... =35&t=8672 this map?
Where is it?
I tried searching "level extractor" but there came only 3 unuseful entrys about msh extractors.
Edit:
Another thing:
Could someone reupload http://www.gametoast.com/forums/viewtop ... =35&t=8672 this map?
Last edited by Kuratius on Mon May 30, 2011 1:03 pm, edited 1 time in total.
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MileHighGuy
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Re: All-Purpose Request Thread (Mk. IV)
I only know that it exists, try posting here: http://www.gametoast.com/forums/viewtop ... 64&t=23324Kuratius wrote:Can't find it.
Where is it?
I tried searching "level extractor" but there came only 3 unuseful entrys about msh extractors.
EDIT: its here: http://starwarsbattlefront.filefront.co ... ctor;32428
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Kuratius
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Re: All-Purpose Request Thread (Mk. IV)
I'll try it in a minute,MileHighGuy wrote:I only know that it exists, try posting here: http://www.gametoast.com/forums/viewtop ... 64&t=23324Kuratius wrote:Can't find it.
Where is it?
I tried searching "level extractor" but there came only 3 unuseful entrys about msh extractors.
EDIT: its here: http://starwarsbattlefront.filefront.co ... ctor;32428
but does it work for SWBf2 files too?
Just because it's at swbf1 files at filefront.
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MileHighGuy
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AQT
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Re: All-Purpose Request Thread (Mk. IV)
Oh... if that is the case, then sorry, I can't do anything about it. But it's good to know that it works at least.MileHighGuy wrote:Thanks! it works, but the low rez model is about 1/2 to 1/3 smaller than the high rez one.AQT wrote:Try this: http://www.gamefront.com/files/20381474 ... ith_lowrez
I hex edited in the lowrez from the stock Acclamator model. Let me know how it works out for you.
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Kuratius
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Re: All-Purpose Request Thread (Mk. IV)
Didn't work for me.Kuratius wrote:I'll try it in a minute,MileHighGuy wrote:I only know that it exists, try posting here: http://www.gametoast.com/forums/viewtop ... 64&t=23324Kuratius wrote:Can't find it.
Where is it?
I tried searching "level extractor" but there came only 3 unuseful entrys about msh extractors.
EDIT: its here: http://starwarsbattlefront.filefront.co ... ctor;32428
but does it work for SWBf2 files too?
Just because it's at swbf1 files at filefront.
If it works for you, could you extract the content of the RVB Folder and tell my what is loaded like randommapnameera_con?
So i could print out a little list.
- sim-al2
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Re: All-Purpose Request Thread (Mk. IV)
All the map names are the exact same as the default maps because RVB is just an era mod, it doesn't modify the maps at all. So it will be just the default mapcode then "r" and then "_con", for example Coruscant is "cor1r_con".
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Kuratius
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Re: All-Purpose Request Thread (Mk. IV)
I'll test it with /admin /addmap cor1r_con.sim-al2 wrote:All the map names are the exact same as the default maps because RVB is just an era mod, it doesn't modify the maps at all. So it will be just the default mapcode then "r" and then "_con", for example Coruscant is "cor1r_con".
If it works, I'll edit this post.
Edit:
Thanks!
It worked!
- Delta-1035
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Re: All-Purpose Request Thread (Mk. IV)
Can someone make the rebel engineer backpack as addon msh? thanks anyway.
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AQT
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Re: All-Purpose Request Thread (Mk. IV)
Here you go: http://www.gamefront.com/files/20391992 ... r_pack.msh
I haven't tested it yet in-game, but it should theoretically work.
I haven't tested it yet in-game, but it should theoretically work.
- Delta-1035
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Re: All-Purpose Request Thread (Mk. IV)
It does work very well, thanks man. 
- 1FGR1NightGhost
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Re: All-Purpose Request Thread (Mk. IV)
Real-ish Tanks.
I was wondering if anyone could make the msh. and animations (if needed) for some tanks, some what resembling the American M-60 Patton or Russian T-62/72
I was wondering if anyone could make the msh. and animations (if needed) for some tanks, some what resembling the American M-60 Patton or Russian T-62/72
- Fiodis
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Re: All-Purpose Request Thread (Mk. IV)
I know agentsmith38 made a rather good WW2-era Sherman tank. I can't speak for him, but you could at the least ask him to release the assets once his map's released. You might have some success reskinning it. It's certainly the closest thing we have to a Patton.
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SleepKiller
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Re: All-Purpose Request Thread (Mk. IV)
I was wondering if somebody could make a lightsabre prop with the blade still on for me?
- GenShingar
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Re: All-Purpose Request Thread (Mk. IV)
Can somone add the following parts to ANDEWEGET The Clone Wars style clone models
http://www.gametoast.com/forums/viewtop ... 64&t=18603
- (basic clone model)
Added Pauldron
Pauldron w/ Visor over "eyes"
Pauldron w/ Visor Up
Visor Over "eyes"
Visor Up
- (clone model w/ Kama)
Added Pauldron
Pauldron w/ Visor over "eyes"
Pauldron w/ Visor Up
Visor Over "eyes"
Visor Up
http://www.gametoast.com/forums/viewtop ... 64&t=18603
- (basic clone model)
Added Pauldron
Pauldron w/ Visor over "eyes"
Pauldron w/ Visor Up
Visor Over "eyes"
Visor Up
- (clone model w/ Kama)
Added Pauldron
Pauldron w/ Visor over "eyes"
Pauldron w/ Visor Up
Visor Over "eyes"
Visor Up
- 1FGR1NightGhost
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Re: All-Purpose Request Thread (Mk. IV)
Thanks for answering, but a sherman wouldnt realy work. I was mainly looking for the wide, sloped turret, and long barrel located on the T-62/72 and m-60.Fiodis wrote:I know agentsmith38 made a rather good WW2-era Sherman tank. I can't speak for him, but you could at the least ask him to release the assets once his map's released. You might have some success reskinning it. It's certainly the closest thing we have to a Patton.
Did he happen to use a German tiger or American Wildcat tank destroyer(<preferably the wildcat)
thanks again
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THEWULFMAN
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Re: All-Purpose Request Thread (Mk. IV)
1FGR1NightGhost wrote:Did he happen to use a German tiger or American Wildcat tank destroyer(<preferably the wildcat)
No. He will be using Shermans and Panthers in his map. The Panther is my model, and I dont want it publically released for awhile(its not even ingame yet).
And I will be making some... other thanks at some point, but I never intended to make Patton or T-72 tanks, wrong era. Sorry.
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Re: All-Purpose Request Thread (Mk. IV)
Was a Tantive trooper with a visor added on ever released? 
By visor, I mean this.
By visor, I mean this.
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