Like in this picture from thewulfman's newest mod
Making units and weapons "shiny"
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- jdee/barc
- 1st Lieutenant

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Making units and weapons "shiny"
How do you make a unit or weapon model "shiny" ingame? I haven't been able to find a tutorial (or i'm just looking in the wrong places)
Like in this picture from thewulfman's newest mod

Like in this picture from thewulfman's newest mod
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THEWULFMAN
- Space Ranger
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Re: Making units and weapons "shiny"
Well, if you read what I had wrote, you'd have come across the word "specular" when I was talking about the models.
A quick search of "specular" brings me to this topic on the first page.
A quick search of "specular" brings me to this topic on the first page.
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AQT
- Gametoast Staff

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Re: Making units and weapons "shiny"
There's also the following:

Yay, the "taking-advantage-of-the-material-settings-supported-by-SWBF2" trend has unofficially caught on! Take that, sharpened textures![b][color=#FF8000]The FAQ / Everything You Need Thread Version 2.0[/color][/b] wrote:...
Model (msh)
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Marth8880
- Resistance Leader
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Re: Making units and weapons "shiny"
Yeah, no kidding! It isn't often that I see weapon models that have real, reflective (glossy, moreover) scopes instead of those ugly fake ones, or just fake reflections/gloss on any model for that matter! Fake looks ugly and it could look so much better!!AQT wrote:There's also the following:Yay, the "taking-advantage-of-the-material-settings-supported-by-SWBF2" trend has unofficially caught on! Take that, sharpened textures![b][color=#FF8000]The FAQ / Everything You Need Thread Version 2.0[/color][/b] wrote:...
Model (msh)
... ...
- jdee/barc
- 1st Lieutenant

- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
- xbox live or psn: No gamertag set
- Location: Boston
Re: Making units and weapons "shiny"
yeah i got tired of weirdly distorted textures as a result of sharpening
