SPTest crash when adding objects

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

Post Reply
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

SPTest crash when adding objects

Post by Teancum »

From BFLog:

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameModel.cpp(254)
Duplicate model name exists in another level file: a530d7c4

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: ffe3f51c

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\EntityProp.cpp(367)
Prop "har_prop_treeclump03" geometry "har_prop_treeclump03.msh" not found


I've been trying to add trees to my Haruun Kal map, and this is what I keep getting. The "har_prop_treeclump03" is actually just "end_prop_treeclump03" with the msh & odf file renamed and the odf file edited.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

RE: SPTest crash when adding objects

Post by Teancum »

Yeah, but I wonder if I have something set up wrong. Because it says it can't find the controlzones either while munging. Here's the munge.bat end of log:

Missing file hud_flag_icon.texture
Required by munged\com_bldg_controlzone.class.req

Missing file com_icon_alliance.model
Required by munged\com_bldg_controlzone.class.req

Missing file com_icon_imperial.model
Required by munged\com_bldg_controlzone.class.req

Missing file com_icon_republic.model
Required by munged\com_bldg_controlzone.class.req

Missing file com_icon_cis.model
Required by munged\com_bldg_controlzone.class.req

Missing file har_prop_treeclump03.msh.model
Required by munged\har_prop_treeclump03.class.req


And this is a different error, in my mungelog.txt:

soundflmunge.exe : Warning : No files in file list HarKal - while munging C:\Games\Tools\BFBuilder\DataHarKal\Sound\worlds\HarKal\HarKal.asfx


All new MSH and ODF files are placed in their respective directories under:

...BFBuilder\DataHarKal\Worlds\HarKal\MSH
...BFBuilder\DataHarKal\Worlds\HarKal\ODF

Here's the updated BFlog:

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameModel.cpp(254)
Duplicate model name exists in another level file: a530d7c4

Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CollisionBody.cpp(199)
Duplicate collisionbodyprimitive exists in another level file: ffe3f51c

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\EntityProp.cpp(367)
Prop "har_prop_treeclump03" geometry "har_prop_treeclump03.msh" not found

Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\EntityProp.cpp(734)
Prop "har_prop_treeclump03" not built: "ALL YOUR MODEL ARE BELONG TO US."
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Post by Teancum »

Well, I ended up using Yavin's tree files. They worked. So I must have missed some foliage or something like you said. Thanks.
Post Reply