Note he said SWBF3 features.501st_commander wrote:more than 500 mission limit[RDH]Zerted wrote:If someone wants to write up a swbf3 feature list. I'll see what I can fit into the unofficial v1.4 patch.
side for plantes like in the move (utapau + 212th : mygeto + 41st : etc.
if possible, better interface.
I suppose I should be more clear. Nothing whatsoever can be ported from Renegade Squadron or Elite Squadron. They're entirely different engines, they use crazy compression on all their formats to get everything to roll on the PSP, and there are no tools that exist for these games.501st_commander wrote:If we could get some of the animations from Elite Squadron, that would be a start.
Anything for a "Battlefront 3" mod would have to already exist for SWBF1/2 or be made from scratch. And to be totally clear again, this is a 2-4 year project with a need for 1-2 "Maveritchells" who can not only lead, but have all the technical know how, plus 5-10 really good modders. N00bs need not even apply.
Off the top of my head, here's what you're looking at to have a half-way decent mod:
- 10+ QUALITY maps, made be veterans
- 6-10 NEW vehicles
- 15+ new characters, and only a handful of those would get away with being skins
- 100+ new props for those new maps
- Untold amounts of ODF coding for weapons, characters, etc
- 40-50+ new sounds to accommodate for all the new stuff
- Some way to have a melee punch as a soldier and not make it total garbage
- Some way to circumvent the typical class system and allow for full customization via GUI
- Some way to to Hero CTF like RS/ES does (when you get the flag, you become the hero)










