RepSharpshooter wrote:Instructions:
1. Put everything you're going to export under a null (not the scene root).
2. In the scene explorer, middle-mouse click the name of the null.
3. Go to file, crosswalk, export (it should be on 6.0 text when it pops up).
4. Click settings tab.
5. Select a filename/filepath.
6. CHECK "EXPORT SELECTION ONLY"
7. CHECK "CONVERT GEOMETRY TO TRIRANGLES"
8. CHECK "EXPORT XSI NORMALS"
9. UNCHECK "Keep referenced paths relative"
10. Press export.
11. Run mshex in same directory and convert file to a msh. (and if you're really stupid to put it bluntly, this means put the .xsi file in the same folder as mshex.exe and hedr.msh, then double click on mshex. Then type in the .xsi name such as box.xsi)
All well and good, but I'm a newbie. I have no idea what Rep means by putting everything under a null. I know how to make a null (that was in the tutorial) but I don't know what to put under it. Everything I am going to export, yes, but what am I going to export? The MS3DSceneRoot only? So would I middle-click on MS3DSceneRoot and export that?
Then, middle-clicking didn't do anything.
The rest of the instructions I followed well until number 9, UNCHECK "Keep referenced paths relative". I couldn't find any check box like that. So I skipped that step after looking and not finding it.
The rest went well, and I got door_wall.XSIFTK. However, on step 11, the MshEx utility froze up after a bit. Trying to put the resulting MSH in ZE resulted in ZE crashing.
I'm sure I did quite a few things wrong. What were they?







