Model using unauthorized primitive

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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MileHighGuy
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Model using unauthorized primitive

Post by MileHighGuy »

So I made a simple ramp model with collision mesh. In-game its has somehow added its own collision primitive cylinder.

Image
(collision mesh not shown.)

the mesh is used for soldier and ordnance collision, but the primitive gets used for colliding with the terrain, objects and vehicles.
Its supposed to use the mesh only. I even added my own primitive and it still uses this one. Whats going on?
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minilogoguy18
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Re: Model using unauthorized primitive

Post by minilogoguy18 »

No ones going to be able to help unless you post a picture of your scene explorer in Softimage showing how you have the collision set up. If all else fails you can just delete any collision geometry and let the game make a duplicate of the original mesh to use as a collision, since it's a very low poly model it wont hurt performance vs. if you did this with say a player model which should have a low poly collision.

This article has all the info you need as long as you're using Softimage, although I don't know why you'd want to use anything else when the game was built around it.

https://sites.google.com/site/swbf2modt ... ion-Meshes
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