Silly sky problem...

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jedi_pilot
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Silly sky problem...

Post by jedi_pilot »

Hey, I know this is a stupid question :oops: but, when I follow the tutorial directions for changing the sky on my map, nothing happens :faint: . What is my problem??? Thank's.
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Re: Silly sky problem...

Post by woner11 »

I am not sure if this is in the tut, but whenever I want a sky from a shipped map ( a map in the assests folder) I find the .sky file rename it to my sky files name and paste the renamed file over top and of your original. For example your world is NAT and you want Naboo sky, you find the the naboo sky file (I believe it is nab.sky, but I am not sure) rename it NAT.sky (or whatever your planet name is) and then copy the renamed nab.sky file from its world folder and place it in your world1 folder.
jedi_pilot
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Re: Silly sky problem...

Post by jedi_pilot »

That's what the tutorial says :lol: , but it doesn't work :cry: .
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Re: Silly sky problem...

Post by DarthD.U.C.K. »

you dont have to rename the sky file, just copy thge lines you need from the shipped skyfile into your skyfile
and save a copy of your map, before editing sky files!! they can destruct it
woner11
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Re: Silly sky problem...

Post by woner11 »

What sky file do you want?
jedi_pilot
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Re: Silly sky problem...

Post by jedi_pilot »

The naboo one :) . Do you have to copy over the files that the .sky file specifies :P ??? That's what i've been doing, and I'm wondering if that's the problem :( .
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Re: Silly sky problem...

Post by woner11 »

You also need the tga.
jedi_pilot
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Re: Silly sky problem...

Post by jedi_pilot »

Hmmmmm, I've tried that, just like the tutorial says, but it still doesn't work :faint: . Maybe it's just my map :( .
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Re: Silly sky problem...

Post by woner11 »

Post your sky file.
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Re: Silly sky problem...

Post by jedi_pilot »

What do you mean by that :? ??? it's just the default naboo .sky file renamed to my mod map name :yes: .
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Re: Silly sky problem...

Post by woner11 »

Scratch what I sid earlier. Copy all the tga files from the Nab world folder and paste them in your own folder here is the naboo sky file and I have highlighted every file you need to have in your world folder:
Hidden/Spoiler:
SkyInfo()
{
Enable(1);

PS2()
{
NearSceneRange(1.750000, 100.000000, 150.000000);
FarSceneRange(0.0);
NearSplitScreenRange(0.5, 60.000000, 70.000000);
FarSplitScreenRange(0.0);
}
PC()
{
NearSceneRange(60.000000, 180.000000, 80.000000, 220.000000);
FarSceneRange(0.0);
}
XBOX()
{
NearSceneRange(0.5, 100.000000, 150.000000);
FarSceneRange(0.0);
NearSplitScreenRange(0.5, 80.000000, 100.000000);
FarSplitScreenRange(0.0);
}
}

DomeInfo()
{
Texture("SKY_naboo2.tga");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Softness(1);
SoftnessParam(60);

XBOX()
{
TerrainBumpTexture("nab2_bump_1", 1.0);
}
PC()
{
TerrainBumpTexture("nab2_bump_1", 1.0);
}

DomeModel()
{
Geometry("nab2_sky_dome"); }

Stars()
{
RandomSeed(1);
TwinkleFactor(0.5);
TwinkleFrequency(0.1);
Color(255, 255, 255, 255);
XBOX()
{
NumStars(1000);
BrightStarPercent(90.0);
AlphaMin(15);
ColorSaturation(0.5);
}
PC()
{
NumStars(8000);
BrightStarPercent(70.0);
AlphaMin(15);
ColorSaturation(.75);
}
PS2()
{
NumStars(1000);
StarTexture("fx_star");
BrightStarPercent(10.0);
AlphaMin(10);
ColorSaturation(0.2);
}
}
}
Also paste the msh in their which is highlighted in green. You will also need to copy the msh option file.
jedi_pilot
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Re: Silly sky problem...

Post by jedi_pilot »

Ok, I'll see if that works :D . And if that doesn't work, I'll just restart on a new map :faint: .

YEAH!!! 100 posts :mrgreen: .
jedi_pilot
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Re: Silly sky problem...

Post by jedi_pilot »

Well, I'm an idiot :lol: . I was doing everything right the first time, but I forgot to save my .sky file :lol: .
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Re: Silly sky problem...

Post by adventfear »

I'm having a similar problem. But I need the Geonosis Sky instead. EXACTLY what files do I need?
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Re: Silly sky problem...

Post by Captain Chaar »

geo_sky.tga.option
geo_sky
geo_sky_1
geo_sky_arena
geo_sky_dome.msh
geo_sky_dome.msh.option
geo_sky_dome_2.msh
geo_sky_dome_rim.msh
geo_sky_explosions.msh
geo_sky_arena.tga.option
geo_sky_spire.msh
geo_sky_tech.msh
sky_3
sky_3.tga.option
SKY_geo_horizin
sky_geo_tech
SKY_spire

There might be a few things you don't need stated above like the geo_sky_arena, but I'm not sure.

You'll also probably need to add in the explosions, located in the effects folder. Just copy those into your own worlds effects folder.
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