(HELP) How do you make a Melee Weapon?

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bamdur123
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Projects :: Tython-Siege of Darkness Zombie Hotel
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(HELP) How do you make a Melee Weapon?

Post by bamdur123 »

I am working on a tython map and id like to make a special kind of melee weapon. woudld anyone mind telling me how to make one?
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DarthD.U.C.K.
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Re: (HELP) How do you make a Melee Weapon?

Post by DarthD.U.C.K. »

import the shipped lightsaber and allign your weapon to it
if you want to give it a visible lightsaberblade, make a hardpoint where the blade is emitted from, pointing in the direction the blade has. then rotate it around -60 degrees along the x-axis.
here's an exampleodf for a meelweapon without blade:
Hidden/Spoiler:
[WeaponClass]

ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"

[Properties]

ExplosionName = "rep_mace_groundcrack_exp"
//SmashEffect = "com_sfx_groundcrack"

GeometryName = "weap_inf_katana_r"
ComboAnimationBank = "human_sabre melee rep_hero_macewindu"

FirePointName = "hp_fire1"
LightSaberLength = "0.0"
LightSaberWidth = "0.0"
LightSaberTexture = "clear"
LightSaberTrailColor= "clear"

HitSound = "com_weap_inf_grenade_bounce"
DeflectEffect = "com_sfx_sabredeflect"
DeflectSound = "nosound"
OnSound = "nosound"
TurnOnSound = "nosound"
TurnOffSound = "nosound"
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