(W.I.P.) TCW Venator Class Star Destroyer

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Type of map for release

Simple conquest (Atmospheric battle, 8 Cps for each side on the venator)
3
11%
Assault (Space battle, 3 to 4 venators and invincible class ships, + acclamator and munificent ships)
3
11%
Space Campaign (10 to 15 objectives to win with the REP side)
10
36%
Atmopspheric Campaign (10 to 15 objectives to win with the CIS side)
4
14%
Space Conquest (8 Cps/Ships with hangar for each side)
2
7%
Other (Specified in a post)
0
No votes
I do not want a map, I want the model!
6
21%
 
Total votes: 28
THEWULFMAN
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Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by THEWULFMAN »

the bridge looks awesome,

and i think useing the dining room from brainvaders would be kinda wierd, the mess hall in hidden enemy would look better if at all
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Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by ForceMaster »

This is from Brain Invaders"
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Image
And this from "Hiden enemy"
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Image
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The first is the dinner room of the medical frigate, the second is from the republic base on Christophsis. Waht can be the best for the venator?
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Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by commander501stappo »

the first one
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Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by Anakin »

:yes:
the first one would be better
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Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by Darth_Spiderpig »

I would say the second one, but basically it's just a bigger version of the first one anyway.
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Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by Anakin »

:yes:
but on an battleship i don't think they have big comfort for eating
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Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by ForceMaster »

Anyway that would be another room to walk/fight on it.

OffTopic:
Hidden/Spoiler:
I'm thinking on the portals and sector system to get the best rendering ingame, the only thing is that I have not idea to how work it.
From what I understand is a system to improve visibility ingame, that is, some objects can be seen through a portal or if the player goes through a portal?

someone can explain this, I'll need it to get this big model ingame.
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Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by DarthD.U.C.K. »

offtopic: if ive understood correctly, portals are like....well portals. when the player walks through a portal certain setors will be rendered or not rendered
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Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by Maveritchell »

ForceMaster wrote:OffTopic:
Hidden/Spoiler:
I'm thinking on the portals and sector system to get the best rendering ingame, the only thing is that I have not idea to how work it.
From what I understand is a system to improve visibility ingame, that is, some objects can be seen through a portal or if the player goes through a portal?

someone can explain this, I'll need it to get this big model ingame.
Portal/sector documentation is included with the modtools. It's really only relevant on interior maps, and consequently doesn't get used often, so you won't find many specific threads in the SWBF2 modding forum on it. Feel free to open up a topic there if you have specific questions regarding using portals/sectors, but make sure to give the documentation a look-through first.
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Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by ForceMaster »

Ok, thanks Mav.

OnTopic.

This is the second part of reactor room:
Hidden/Spoiler:
Image
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And more images from the bridge.
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Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by [Padawan]Helkaan »

:eek: In four words: You-are-the-best.
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Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by THEWULFMAN »

Awesome reactor :thumbs:
awesome bridge :thumbs:
awesomeness to the MAX
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Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by commander501stappo »

great bridge :thumbs: , and great reactorroom :thumbs: .
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Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by Eggman »

You're progressing along quite well. My only criticism is that some of the textures could use more detail - namely the wall/floor textures. At the moment they appear almost as a solid grey.
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Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by THEWULFMAN »

i could help with textures, i am good at making textures, but not models :runaway:
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Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by Anakin »

WOW very detailed
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Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by Wonderboy »

THEWULFMAN wrote:i could help with textures, i am good at making textures, but not models :runaway:
Ditto, I've been practicing and found that texturing is most of the fun, so if you need another person, I'd be happy to help.
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Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by CT-26-6958_Hevy »

[Padawan]Helkaan wrote::eek: In four words: You-are-the-best.
This post says all :D
Awesome work... maybe you send it to LA, so they have a better model for future games xDD
Hidden/Spoiler:
Just a Joke, but awesome work
No we need only a TCW SBD so we have all, what used in TCW xD
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Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by MrCrayon »

I just drooled when I saw the images. Did you work for lucas arts or something?
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Re: (W.I.P.) TCW Venator Class Star Destroyer

Post by Redline »

Wow freaking awesome work. I guess it must have taken a long time to create this.
Anyway the venator will be a map? Or a part of a map?
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