Hohkbahm: Jungle V1.0 released!
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- Tears2Roses
- Chief Warrant Officer

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Hohkbahm: Jungle V1.0 released!
I have releaed a beta of my map, you can download HERE The file name is .zip.zip, thats my fault. Nothing is wrong with the link/beta.
KNOWN ISSUES:
-Balance/mapping needs work ( always need to work on this ) but for now its ok
- Localizing of the map name/description needs done.
-A mini map needs added.
-Camera shots need added.
- The rebel Officer is shiny, simple fix.
-Flamethrower needs hud tag
-First person needs added
Anyone is welcome to beta and give feedback!
THINGS THAT I DID FOR THIS RELEASE:
-The sides are completely custom, they have been re-skinned.
- The engineer has the bothan spy buff, and no fusion cutter for both teams. This makes him more of a medic class.
-The sniper has more spread ( pandemic made it have 0...) so it is harder to no scope. This might change.
-Custom grenade effect ( thanks to AQT for helping me with it )
- The rebel riflemans sound is the CIS blaster sound, the Rebel pistol sound is the CIS's, and the wookie bowcaster is the Tri shot sound. This is because the stock sounds where missing.
- All other sounds are normal and working. This is the entire CIS side with sound, and the rebel commander. Thank you to Marth/Marco for help with this.
-Beware of the rebel officers falmethrower if your playing as the CIS. It is super-effective!
The vinal version, V1.1, will have these fixes, in addition to anything else you guys think is nessecary. It will also include a README, and be posted on filefront, with a description.
LINK TO WIP
KNOWN ISSUES:
-Balance/mapping needs work ( always need to work on this ) but for now its ok
- Localizing of the map name/description needs done.
-A mini map needs added.
-Camera shots need added.
- The rebel Officer is shiny, simple fix.
-Flamethrower needs hud tag
-First person needs added
Anyone is welcome to beta and give feedback!
THINGS THAT I DID FOR THIS RELEASE:
-The sides are completely custom, they have been re-skinned.
- The engineer has the bothan spy buff, and no fusion cutter for both teams. This makes him more of a medic class.
-The sniper has more spread ( pandemic made it have 0...) so it is harder to no scope. This might change.
-Custom grenade effect ( thanks to AQT for helping me with it )
- The rebel riflemans sound is the CIS blaster sound, the Rebel pistol sound is the CIS's, and the wookie bowcaster is the Tri shot sound. This is because the stock sounds where missing.
- All other sounds are normal and working. This is the entire CIS side with sound, and the rebel commander. Thank you to Marth/Marco for help with this.
-Beware of the rebel officers falmethrower if your playing as the CIS. It is super-effective!
The vinal version, V1.1, will have these fixes, in addition to anything else you guys think is nessecary. It will also include a README, and be posted on filefront, with a description.
LINK TO WIP
- ShadowWing
- Command Sergeant Major

- Posts: 279
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Re: Hohkbahm: Jungle V1.0 released!
This map was great! I liked the placement of your objects, although it was difficult to see enemy units without locking onto them.
I also liked the custom sides that you had for the Rebels. Good job!
I also liked the custom sides that you had for the Rebels. Good job!
- Tears2Roses
- Chief Warrant Officer

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Re: Hohkbahm: Jungle V1.0 released!
Thank you 
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Noobasaurus
- Droid Pilot Assassin

- Posts: 2006
- Joined: Tue Aug 17, 2010 5:56 pm
Re: Hohkbahm: Jungle V1.0 released!
Just played it and I think it was very fun.
Things I noticed:
Rebel skins are AWESOME.
Renegeneration effect missing.
EMP Launcher missing explosion effect.
Perhaps some paths on the sides? I don't know. I just thought the sides were a bit empty.
Things I noticed:
Rebel skins are AWESOME.
Renegeneration effect missing.
EMP Launcher missing explosion effect.
Perhaps some paths on the sides? I don't know. I just thought the sides were a bit empty.
- Tears2Roses
- Chief Warrant Officer

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Re: Hohkbahm: Jungle V1.0 released!
By paths what do you mean? The regeneration effect (the blue buff/ovals around the person) should be there and working, I will double check that. The EMP launcher seems to be bugged, not sure why though 
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Noobasaurus
- Droid Pilot Assassin

- Posts: 2006
- Joined: Tue Aug 17, 2010 5:56 pm
Re: Hohkbahm: Jungle V1.0 released!
Well, there's the usual line of cps that all the AI go on, and then there's the unused sides of the whole map that the AI do not go...Tears2Roses wrote:By paths what do you mean?
- Tears2Roses
- Chief Warrant Officer

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Re: Hohkbahm: Jungle V1.0 released!
I'm not good at planning. I simply put one big hub in the center of the map and 2 in each spawn
I'm not sure how you would plan it otherwise, maybe multiple large hubs or billions of smaller ones...who knows.
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Noobasaurus
- Droid Pilot Assassin

- Posts: 2006
- Joined: Tue Aug 17, 2010 5:56 pm
Re: Hohkbahm: Jungle V1.0 released!
Multiple smaller ones...that go around objects...with barriers...Tears2Roses wrote:I'm not good at planning. I simply put one big hub in the center of the map and 2 in each spawn![]()
I'm not sure how you would plan it otherwise, maybe multiple large hubs or billions of smaller ones...who knows.
- Tears2Roses
- Chief Warrant Officer

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Re: Hohkbahm: Jungle V1.0 released!
I could do that. XD
btw, I got my first person working! ty SO much to Darth duck for helping me with this.
btw, I got my first person working! ty SO much to Darth duck for helping me with this.

Last edited by Tears2Roses on Thu Nov 03, 2011 9:16 am, edited 1 time in total.
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AQT
- Gametoast Staff

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Re: Hohkbahm: Jungle V1.0 released!
What was the point of rewriting the tutorial in your post? It's the same principle as the original one you linked to...
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Noobasaurus
- Droid Pilot Assassin

- Posts: 2006
- Joined: Tue Aug 17, 2010 5:56 pm
Re: Hohkbahm: Jungle V1.0 released!
Heh heh...want to know how lazy I am? I force the person into 3rd Person view so that I don't have to deal with that stuff...
- Tears2Roses
- Chief Warrant Officer

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Re: Hohkbahm: Jungle V1.0 released!
The point was incase some people did not understand the original (like me) and wanted help with it. I removed it now though.AQT wrote:What was the point of rewriting the tutorial in your post? It's the same principle as the original one you linked to...
Last edited by Tears2Roses on Thu Nov 03, 2011 9:17 am, edited 1 time in total.
- AceMastermind
- Gametoast Staff

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Re: Hohkbahm: Jungle V1.0 released!
@Tears2Roses
Your version of the tutorial is not accurate, you're actually combining 2 different ways. Everything you need to know to getting a custom FPM working is in THIS post. If you don't understand something about a certain tutorial or set of instructions then please ask in that thread. It's best to link to a tutorial rather than trying to recreate(from memory or not) a new and possibly inaccurate version of it which will usually lead to confusion.
Your version of the tutorial is not accurate, you're actually combining 2 different ways. Everything you need to know to getting a custom FPM working is in THIS post. If you don't understand something about a certain tutorial or set of instructions then please ask in that thread. It's best to link to a tutorial rather than trying to recreate(from memory or not) a new and possibly inaccurate version of it which will usually lead to confusion.
- Tears2Roses
- Chief Warrant Officer

- Posts: 336
- Joined: Thu Jul 07, 2011 9:20 am
- Projects :: Oh some random stuff who knows
- xbox live or psn: PC beats xbox.
Re: Hohkbahm: Jungle V1.0 released!
Ok, I will edit my post and remove that then. That way no one will be confused.
