Battle Arena 2.0
Moderator: Moderators
- Fluffy_the_ic
- Hoth Battle Chief

- Posts: 3223
- Joined: Thu Jan 24, 2008 7:03 pm
- xbox live or psn: fluffytherc
- Location: she/her
- Contact:
Re: Battle Arena 2.0
Well, I know that. But they look enough like Chief that you could do a Halo-ish mode with them, and VF released an Elite model.
-
Null_1138
- Jedi

- Posts: 1192
- Joined: Thu Oct 16, 2008 4:05 pm
Re: Battle Arena 2.0
"I've run out of breath, gotta reload!" Btw, what weapon was that blue spartan using?RepSharpshooter wrote:Ill make sure to add an overheat value to dissuade spammers.
-
RepSharpshooter
- Gametoast Staff

- Posts: 1351
- Joined: Tue Jul 10, 2007 4:10 pm
Re: Battle Arena 2.0
My new carbine/grenade launcher combo. (modeled and skinned from scratch)
It's a really nice weapon to have.
It's a really nice weapon to have.
-
Taivyx
- 2008 Best Games Related Avatar
- Posts: 1706
- Joined: Thu Jun 07, 2007 3:34 pm
- Projects :: Terra Strife - discontinued
- xbox live or psn: No gamertag set
- Contact:
Re: Battle Arena 2.0
Purty bump maps on the soldiers
This looks really, really fun Rep, the new improvements are really something.
This looks really, really fun Rep, the new improvements are really something.
-
obiboba3po
- 2008 Most Technically Challenging Avatar
- Posts: 2376
- Joined: Tue Feb 12, 2008 7:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: NJ, USA
Re: Battle Arena 2.0
for your ideas..maybe an indoor racetrack park thingy lol? like that stunt course you made 
-
lesovikk1
- Captain

- Posts: 484
- Joined: Thu Nov 20, 2008 1:29 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In my own dream world :D
- Contact:
Re: Battle Arena 2.0
you need to change the boarder from 1.2 patch to 1.3 patch
- Fluffy_the_ic
- Hoth Battle Chief

- Posts: 3223
- Joined: Thu Jan 24, 2008 7:03 pm
- xbox live or psn: fluffytherc
- Location: she/her
- Contact:
Re: Battle Arena 2.0
No, he doesn't. It's supposed to be advertising his stuff that he's making/made, and he didn't make the 1.3 patch.lesovikk1 wrote:you need to change the boarder from 1.2 patch to 1.3 patch
- Luke Skylarker
- Recruit Womprat Killer
- Posts: 12
- Joined: Tue Aug 26, 2008 2:05 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Battle Arena 2.0
This...map...is...BRILLIANT!
Honestly, you put waaaay too much time into the map...I LOVE IT!
Honestly, you put waaaay too much time into the map...I LOVE IT!
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Battle Arena 2.0
Luke Skylarker wrote:This...map...is...BRILLIANT!
Honestly, you put waaaay too much time into the map...I LOVE IT!
Just.....bow to Rep. Bow.
Not sure how easy it is script-wise, but what about a small rafting course? I'm pretty sure someone of your talents would be able to model an underground-cave type thing, maybe in the shape of a large torus. It would have obstacles such as sharp rocks that have small death regions just barely encompassing them, so you die if you hit one. Then you have water in it, and a small dock at one end from which you could launch some hover-vehicles (canoes, anyone?) that float on top of the water.
Possibly you could get points by finishing laps, or you could just shoot the rapids for the fun of it. Again, not sure how easy it is script-wise. I'm fairly certain the modelling's possible, although not too easy. Still, you asked for input, and there's mine.
- Fluffy_the_ic
- Hoth Battle Chief

- Posts: 3223
- Joined: Thu Jan 24, 2008 7:03 pm
- xbox live or psn: fluffytherc
- Location: she/her
- Contact:
Re: Battle Arena 2.0
Except that in battlefront, there is no difference between mauevering on land and in water.
-
RepSharpshooter
- Gametoast Staff

- Posts: 1351
- Joined: Tue Jul 10, 2007 4:10 pm
Re: Battle Arena 2.0
Hmm I'm not so sure about underground tunnels, but I like the idea. How about an out-door swoop track? It could be in view of the bar so people can watch the swoops/podracers fly by.
I'm not sure if I have enough time to develop it, but it's worth the idea I think. Also at some point I have to keep things flowing together, or else I've just created an amusement park with random attractions (where it should be more centered around the battle arena system). I'm not sure. Well let me just give a layout of the place so far:
Arena
I'm not sure if I have enough time to develop it, but it's worth the idea I think. Also at some point I have to keep things flowing together, or else I've just created an amusement park with random attractions (where it should be more centered around the battle arena system). I'm not sure. Well let me just give a layout of the place so far:
Arena
- Game floor
- Stands w/ scoreboard
- Jail
- tv
- seats
- cameras
- betting machine
- computer code input (will input numbers into the system to do various things)
- seats
- cameras
- big tv
- Remote control android dueling
- some kind of sports game with a ball
- Bar seats
- Dancers
- Picture scramble puzzle
- moving targets
- shooting skeet?
- Fluffy_the_ic
- Hoth Battle Chief

- Posts: 3223
- Joined: Thu Jan 24, 2008 7:03 pm
- xbox live or psn: fluffytherc
- Location: she/her
- Contact:
Re: Battle Arena 2.0
Are teh dancers Twi-lek? 
Yay, betting! But I'm definitely gonna hang out in the arena the most.
Yay, betting! But I'm definitely gonna hang out in the arena the most.
- Ping
- Sith

- Posts: 1398
- Joined: Thu Sep 18, 2008 4:19 pm
- Location: College
Re: Battle Arena 2.0
I think Rep already said he'd be adding Twi'lek dancers
Also, the shooting skeet sounds cool, but I'm not sure if the ? means you don't know if it's possible or you're considering it.
Also, the shooting skeet sounds cool, but I'm not sure if the ? means you don't know if it's possible or you're considering it.
-
RepSharpshooter
- Gametoast Staff

- Posts: 1351
- Joined: Tue Jul 10, 2007 4:10 pm
Re: Battle Arena 2.0
The ? means Im not sure exactly how to do it. It would be best if 1 person alone could operate it. So that means I have to somehow launch destructible objects via maybe a lua call (pushing a button, or entering a region). How to do this I don't know.
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Battle Arena 2.0
Enter region; trigger animation. Easy peasy, unless you're pushing an animation keyframes cap.RepSharpshooter wrote:The ? means Im not sure exactly how to do it. It would be best if 1 person alone could operate it. So that means I have to somehow launch destructible objects via maybe a lua call (pushing a button, or entering a region). How to do this I don't know.
-
RepSharpshooter
- Gametoast Staff

- Posts: 1351
- Joined: Tue Jul 10, 2007 4:10 pm
Re: Battle Arena 2.0
Hmm animation. I lose the actual physics of a flying object, and it travels in a predefined path every single time, but it would work for sure every time. Thanks for the tip.
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Battle Arena 2.0
Keep in mind that you can do an arc-ed path with as few as two keyframes (although the more you use, the more you can make your arc look like a natural gravity-induced flightpath), and you can randomly select an animation to play on an object.
-
jedi_pilot
- Command Sergeant Major

- Posts: 288
- Joined: Sat Sep 15, 2007 2:09 pm
Re: Battle Arena 2.0
Wow, I didn't even know some of the stuff your doing with the map was even possible with the current engine....AWSOME WORK!!!!
- Fluffy_the_ic
- Hoth Battle Chief

- Posts: 3223
- Joined: Thu Jan 24, 2008 7:03 pm
- xbox live or psn: fluffytherc
- Location: she/her
- Contact:
Re: Battle Arena 2.0
About skeet, couldn't you also make it a local cannon thing that fires, say, a greande with health, but it doesn't blow up and is larger?
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Battle Arena 2.0
Grenades have health? It would have to be a dispenser, wouldn't it, to shoot things with health, such as mines/autoturrets.
