Battle Arena 2.0

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Locked
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Battle Arena 2.0

Post by Fluffy_the_ic »

Well, I know that. But they look enough like Chief that you could do a Halo-ish mode with them, and VF released an Elite model.
Null_1138
Jedi
Jedi
Posts: 1192
Joined: Thu Oct 16, 2008 4:05 pm

Re: Battle Arena 2.0

Post by Null_1138 »

RepSharpshooter wrote:Ill make sure to add an overheat value to dissuade spammers.
"I've run out of breath, gotta reload!" Btw, what weapon was that blue spartan using?
RepSharpshooter
Gametoast Staff
Gametoast Staff
Posts: 1351
Joined: Tue Jul 10, 2007 4:10 pm

Re: Battle Arena 2.0

Post by RepSharpshooter »

My new carbine/grenade launcher combo. (modeled and skinned from scratch)

It's a really nice weapon to have.
Taivyx
2008 Best Games Related Avatar
Posts: 1706
Joined: Thu Jun 07, 2007 3:34 pm
Projects :: Terra Strife - discontinued
Games I'm Playing :: none
xbox live or psn: No gamertag set
Contact:

Re: Battle Arena 2.0

Post by Taivyx »

Purty bump maps on the soldiers :)
This looks really, really fun Rep, the new improvements are really something.
obiboba3po
2008 Most Technically Challenging Avatar
Posts: 2376
Joined: Tue Feb 12, 2008 7:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: NJ, USA

Re: Battle Arena 2.0

Post by obiboba3po »

for your ideas..maybe an indoor racetrack park thingy lol? like that stunt course you made ;)
lesovikk1
Captain
Captain
Posts: 484
Joined: Thu Nov 20, 2008 1:29 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In my own dream world :D
Contact:

Re: Battle Arena 2.0

Post by lesovikk1 »

you need to change the boarder from 1.2 patch to 1.3 patch
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Battle Arena 2.0

Post by Fluffy_the_ic »

lesovikk1 wrote:you need to change the boarder from 1.2 patch to 1.3 patch
No, he doesn't. It's supposed to be advertising his stuff that he's making/made, and he didn't make the 1.3 patch.
User avatar
Luke Skylarker
Recruit Womprat Killer
Posts: 12
Joined: Tue Aug 26, 2008 2:05 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Battle Arena 2.0

Post by Luke Skylarker »

This...map...is...BRILLIANT!
Honestly, you put waaaay too much time into the map...I LOVE IT!
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Battle Arena 2.0

Post by Fiodis »

Luke Skylarker wrote:This...map...is...BRILLIANT!
Honestly, you put waaaay too much time into the map...I LOVE IT!

Just.....bow to Rep. Bow.

Not sure how easy it is script-wise, but what about a small rafting course? I'm pretty sure someone of your talents would be able to model an underground-cave type thing, maybe in the shape of a large torus. It would have obstacles such as sharp rocks that have small death regions just barely encompassing them, so you die if you hit one. Then you have water in it, and a small dock at one end from which you could launch some hover-vehicles (canoes, anyone?) that float on top of the water.

Possibly you could get points by finishing laps, or you could just shoot the rapids for the fun of it. Again, not sure how easy it is script-wise. I'm fairly certain the modelling's possible, although not too easy. Still, you asked for input, and there's mine.
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Battle Arena 2.0

Post by Fluffy_the_ic »

Except that in battlefront, there is no difference between mauevering on land and in water.
RepSharpshooter
Gametoast Staff
Gametoast Staff
Posts: 1351
Joined: Tue Jul 10, 2007 4:10 pm

Re: Battle Arena 2.0

Post by RepSharpshooter »

Hmm I'm not so sure about underground tunnels, but I like the idea. How about an out-door swoop track? It could be in view of the bar so people can watch the swoops/podracers fly by.

I'm not sure if I have enough time to develop it, but it's worth the idea I think. Also at some point I have to keep things flowing together, or else I've just created an amusement park with random attractions (where it should be more centered around the battle arena system). I'm not sure. Well let me just give a layout of the place so far:

Arena
  • Game floor
  • Stands w/ scoreboard
  • Jail
Gamer's Lounge
  • tv
  • seats
  • cameras
  • betting machine
  • computer code input (will input numbers into the system to do various things)
Gamer's Loft
  • seats
  • cameras
Gamer's Bar
  • big tv
  • Remote control android dueling
  • some kind of sports game with a ball
  • Bar seats
  • Dancers
  • Picture scramble puzzle
Shooting Range
  • moving targets
  • shooting skeet?
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Battle Arena 2.0

Post by Fluffy_the_ic »

Are teh dancers Twi-lek? :P
Yay, betting! But I'm definitely gonna hang out in the arena the most.
User avatar
Ping
Sith
Sith
Posts: 1398
Joined: Thu Sep 18, 2008 4:19 pm
Location: College

Re: Battle Arena 2.0

Post by Ping »

I think Rep already said he'd be adding Twi'lek dancers :D
Also, the shooting skeet sounds cool, but I'm not sure if the ? means you don't know if it's possible or you're considering it.
RepSharpshooter
Gametoast Staff
Gametoast Staff
Posts: 1351
Joined: Tue Jul 10, 2007 4:10 pm

Re: Battle Arena 2.0

Post by RepSharpshooter »

The ? means Im not sure exactly how to do it. It would be best if 1 person alone could operate it. So that means I have to somehow launch destructible objects via maybe a lua call (pushing a button, or entering a region). How to do this I don't know.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Battle Arena 2.0

Post by Maveritchell »

RepSharpshooter wrote:The ? means Im not sure exactly how to do it. It would be best if 1 person alone could operate it. So that means I have to somehow launch destructible objects via maybe a lua call (pushing a button, or entering a region). How to do this I don't know.
Enter region; trigger animation. Easy peasy, unless you're pushing an animation keyframes cap.
RepSharpshooter
Gametoast Staff
Gametoast Staff
Posts: 1351
Joined: Tue Jul 10, 2007 4:10 pm

Re: Battle Arena 2.0

Post by RepSharpshooter »

Hmm animation. I lose the actual physics of a flying object, and it travels in a predefined path every single time, but it would work for sure every time. Thanks for the tip.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Battle Arena 2.0

Post by Maveritchell »

Keep in mind that you can do an arc-ed path with as few as two keyframes (although the more you use, the more you can make your arc look like a natural gravity-induced flightpath), and you can randomly select an animation to play on an object.
jedi_pilot
Command Sergeant Major
Command Sergeant Major
Posts: 288
Joined: Sat Sep 15, 2007 2:09 pm

Re: Battle Arena 2.0

Post by jedi_pilot »

Wow, I didn't even know some of the stuff your doing with the map was even possible with the current engine....AWSOME WORK!!!!
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Battle Arena 2.0

Post by Fluffy_the_ic »

About skeet, couldn't you also make it a local cannon thing that fires, say, a greande with health, but it doesn't blow up and is larger?
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Battle Arena 2.0

Post by Fiodis »

Grenades have health? It would have to be a dispenser, wouldn't it, to shoot things with health, such as mines/autoturrets.
Locked