Is it possible in the first place?
If so, how would I go about doing this (assuming I already have the necessary elements to create water, I'm following Rippentuck's tut)?
Downhill River (EDIT2: Substitutes Here)
Moderator: Moderators
-
Null_1138
- Jedi

- Posts: 1192
- Joined: Thu Oct 16, 2008 4:05 pm
Downhill River (EDIT2: Substitutes Here)
Last edited by Null_1138 on Sun Mar 01, 2009 4:24 pm, edited 2 times in total.
-
YaNkFaN
- Field Commander

- Posts: 943
- Joined: Sat Dec 13, 2008 8:17 am
Re: Downhill River (If Possible)
i hate to tell you i don't think it's possible because one sbf2 doesn't have any physics so the water wouldn't "flow" downhill and two because you cannot tilt water layers or have more than one your best bet would be to map the terrain in a way that it appears the water flow from a high point to a low point or use an object like a water fall but other than that it's pretty not doable
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Downhill River (If Possible)
yankfan is right, you could only do that with an object like a waterfall
-
Null_1138
- Jedi

- Posts: 1192
- Joined: Thu Oct 16, 2008 4:05 pm
Re: Downhill River (If Possible)
I see. Ok, thanks guys.
-
MandeRek
- Sith Master

- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: Downhill River (EDIT: Not Possible)
Or make an huge effect, or model with scrolling texture, but then it won't harm anyone. The collision could still be done through odf lines though.
-
YaNkFaN
- Field Commander

- Posts: 943
- Joined: Sat Dec 13, 2008 8:17 am
Re: Downhill River (EDIT: Not Possible)
you could make a damage region similar to that of water under it...
-
Null_1138
- Jedi

- Posts: 1192
- Joined: Thu Oct 16, 2008 4:05 pm
Re: Downhill River (EDIT: Not Possible)
That's Ok, guys, I don't know how to do any of that stuff. I think it would be easier to put a model at the top anyway
.
