Objects won't appear in-game.

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genaral_mitch
Jedi
Jedi
Posts: 1056
Joined: Fri Aug 14, 2009 12:32 am

Objects won't appear in-game.

Post by genaral_mitch »

Hi, i'm making a large space map and, when i start the map, there is no
objects. Here's my Bfront2 log:
Hidden/Spoiler:
Opened logfile BFront2.log 2009-09-30 1545
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: No custom_gc_10.lvl
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Finished building game mode table Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
custom_SetMovieLocation()
custom_GetGCButtonList()
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = check_mode4
cur_button = nil
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 058F116C
The key, value is: blue 255
The key, value is: mode_assault_c 1
The key is mapluafile, the formated value is: ACW<A>_<B>
The key, value is: bSelected 1
The key, value is: era_c 1
The key, value is: green 255
The key, value is: isModLevel 1
The key, value is: red 255
custom_printTable(): Returning
custom_printTable(): table: 058F67CC
The key, value is: key mode_assault
The key, value is: subst Diet Dr. Pepper
The key, value is: showstr modename.name.spa-assault
The key, value is: descstr modename.description.assault
The key, value is: icon mode_icon_Diet Dr. Pepper
custom_printTable(): Returning
gMapEras.key = era_c Era = era_c subst = c
Adding map: ACWc_Diet Dr. Pepper idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: No user_script_10.lvl
ifs_sideselect_fnBuildScreen()
game_interface: Exited

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_fly_guided_rocket_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_fly_guided_rocket_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_fly_guided_rocket_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_fly_guided_rocket_" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk imp_inf_officer in data\_lvl_pc\SIDE\rep.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_fly_vwing in data\_lvl_pc\SIDE\rep.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in SIDE\rep.lvl


Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (787b2928)!

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "cis_bldg_boxturret_exp"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "cis_bldg_boxturret_exp"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "rep_bldg_boxturret_exp"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "rep_bldg_boxturret_exp"
uf_updateClassIndex(): Added class: rep_inf_ep3_pilot
uf_updateClassIndex(): Added class: imp_inf_officer

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "imp_inf_officer" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_inf_pilot
uf_updateClassIndex(): Added class: cis_inf_officer

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ParticleTransformer::SizeTransf" set item count after being allocated

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ParticleTransformer::ColorTrans" set item count after being allocated

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ParticleTransformer::PositionTr" set item count after being allocated
utility_functions2: ReadDataFile(): This map's code, mode: acw acw_cw-assault

Message Severity: 2
.\Source\GameModel.cpp(221)
Model "rep_bldg_boxturret" already loaded in ather level file

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 102db9b2

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 112dbb45

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 0e2db68c

Message Severity: 2
.\Source\GameModel.cpp(221)
Model "rep_bldg_boxturret_chunk2" already loaded in ather level file

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: b774af4a

Message Severity: 2
.\Source\TriggerRegionManager.cpp(233)
Region deathregion3 not found

Message Severity: 2
.\Source\TriggerRegionManager.cpp(233)
Region deathregion4 not found

Message Severity: 2
.\Source\TriggerRegionManager.cpp(233)
Region rep-CP1Con not found

Message Severity: 2
.\Source\TriggerRegionManager.cpp(233)
Region cis-CP1Con not found

Message Severity: 2
.\Source\SpaceAssault.cpp(303)
SpaceAssault: Can't find an object named "cis-life-int" in the level to use as a critical system!

Message Severity: 2
.\Source\SpaceAssault.cpp(303)
SpaceAssault: Can't find an object named "cis-engines" in the level to use as a critical system!

Message Severity: 2
.\Source\SpaceAssault.cpp(303)
SpaceAssault: Can't find an object named "cis_drive_1" in the level to use as a critical system!

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis_drive_1" not found

Message Severity: 2
.\Source\SpaceAssault.cpp(303)
SpaceAssault: Can't find an object named "cis_drive_2" in the level to use as a critical system!

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis_drive_2" not found

Message Severity: 3
.\Source\SpaceAssault.cpp(338)
Cannot find first critical system (hashID: 4073233) in the linkage...make sure to call AddCriticalSystem first

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis_drive_1" not found

Message Severity: 2
.\Source\SpaceAssault.cpp(303)
SpaceAssault: Can't find an object named "cis-life-ext" in the level to use as a critical system!

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis-life-ext" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis-life-ext" not found

Message Severity: 2
.\Source\SpaceAssault.cpp(303)
SpaceAssault: Can't find an object named "cis-bridge" in the level to use as a critical system!

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis-bridge" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis-bridge" not found

Message Severity: 2
.\Source\SpaceAssault.cpp(303)
SpaceAssault: Can't find an object named "cis-comms" in the level to use as a critical system!

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis-comms" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis-comms" not found

Message Severity: 2
.\Source\SpaceAssault.cpp(303)
SpaceAssault: Can't find an object named "cis-sensors" in the level to use as a critical system!

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis-sensors" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis-sensors" not found

Message Severity: 2
.\Source\SpaceAssault.cpp(303)
SpaceAssault: Can't find an object named "cis-frigate" in the level to use as a critical system!

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis-frigate" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis-frigate" not found

Message Severity: 2
.\Source\SpaceAssault.cpp(303)
SpaceAssault: Can't find an object named "rep-life-int" in the level to use as a critical system!

Message Severity: 2
.\Source\SpaceAssault.cpp(303)
SpaceAssault: Can't find an object named "rep-engines" in the level to use as a critical system!

Message Severity: 2
.\Source\SpaceAssault.cpp(303)
SpaceAssault: Can't find an object named "rep_drive_1" in the level to use as a critical system!

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep_drive_1" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep_drive_1" not found

Message Severity: 2
.\Source\SpaceAssault.cpp(303)
SpaceAssault: Can't find an object named "rep-life-ext" in the level to use as a critical system!

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep-life-ext" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep-life-ext" not found

Message Severity: 2
.\Source\SpaceAssault.cpp(303)
SpaceAssault: Can't find an object named "rep-bridge" in the level to use as a critical system!

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep-bridge" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep-bridge" not found

Message Severity: 2
.\Source\SpaceAssault.cpp(303)
SpaceAssault: Can't find an object named "rep-comms" in the level to use as a critical system!

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep-comms" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep-comms" not found

Message Severity: 2
.\Source\SpaceAssault.cpp(303)
SpaceAssault: Can't find an object named "rep-sensors" in the level to use as a critical system!

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep-sensors" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep-sensors" not found

Message Severity: 2
.\Source\SpaceAssault.cpp(303)
SpaceAssault: Can't find an object named "rep-frigate" in the level to use as a critical system!

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep-frigate" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep-frigate" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis_ship_1" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis_ship_1" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis_ship_1" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis_ship_2" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis_ship_2" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis_ship_2" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis_ship_3" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis_ship_3" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis_ship_3" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis_ship_4" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis_ship_4" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis_ship_4" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis-bridge" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis-bridge" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis-bridge" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis-comms" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis-comms" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis-comms" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis-life-ext" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis-life-ext" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis-life-ext" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis-sensors" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis-sensors" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis-sensors" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis_drive_1" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis_drive_1" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis_drive_1" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis_drive_2" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis_drive_2" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cis_drive_2" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep_ship_1" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep_ship_1" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep_ship_1" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep_ship_2" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep_ship_2" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep_ship_2" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep_ship_3" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep_ship_3" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep_ship_3" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep_ship_4" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep_ship_4" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep_ship_4" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep-bridge" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep-bridge" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep-bridge" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep-comms" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep-comms" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep-comms" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep-life-ext" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep-life-ext" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep-life-ext" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep-sensors" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep-sensors" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep-sensors" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep_drive_1" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep_drive_1" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "rep_drive_1" not found
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file does not exist
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: objects won't appear in-game.

Post by Fiodis »

This is your main problem (I think - I haven't worked that much with space maps):

Code: Select all

Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in SIDE\rep.lvl
It can't find rep.lvl. What changes had you made previously, or did you get this from the default space map without any changes?
genaral_mitch
Jedi
Jedi
Posts: 1056
Joined: Fri Aug 14, 2009 12:32 am

Re: objects won't appear in-game.

Post by genaral_mitch »

Well, the biggest thing I did was try to make imp_inf_officer on the republic team
and put like a hundred auto turrets. I also started this from scratch.
Witch means, i deleted everything that you start with when you make a space map
,auto turrets, capitol ships, vehicle spawns, and anything else.
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Fiodis
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Re: objects won't appear in-game.

Post by Fiodis »

Are there any CPs left after your Big Deletion? And I assume you re-placed the capital ships?
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Re: Objects won't appear in-game.

Post by Xavious »

Do the objects appear in ZeroEditor?
genaral_mitch
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Re: Objects won't appear in-game.

Post by genaral_mitch »

No cps left. And yes, they do apear in ZE. Whatare the simptoms of having
999 objects. because it might be that.
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Fiodis
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Re: Objects won't appear in-game.

Post by Fiodis »

If you have no CPs left how do you expect to spawn?
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Re: Objects won't appear in-game.

Post by genaral_mitch »

I make new ones. I meant I have no original
cps left. EDIT: I think found the problem, earlyer I had made a new game
mode and I think when i munged it, I was playing the other game mode.
The one that did'nt have the stuff cw-ships had. OK, so i'll just delete the old game mode
and this problem's fixed! That's a good thing because i'm tired of constant problems :sleep:
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