How can I give acklay animation to clone trooper?
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- LoVe_StOnEd
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How can I give acklay animation to clone trooper?
how can i give a clone trooper the animation from the ackly and it must work 
- Fiodis
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Re: ackly animation for clon
Acklay animations...well, this is the way to give it wampa animations, let's see if it works for a human. Go to Assets/animations and copy the acklay folder to your map's SoldierAnimationBank. Then, swap the acklay basepose in there for, say, Maul's. Then edit the munge.bat in there to make it go to your custom side, and set the new animations as the unit's animations in the ODF.
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Re: ackly animation for clon
You can't. They don't have the same bone structure in the skeleton.
- Fiodis
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Re: ackly animation for clon
Oh, so I guess it doesn't work. You could always use a wampa, I find that anim looks just as cool.
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obiboba3po
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Re: ackly animation for clon
Teancum wrote:You can't. They don't have the same bone structure in the skeleton.
- Fiodis
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Re: ackly animation for clon
Err...only slightly off-topic, is it possible to give Grevious a rifle? I get all these problems with anims, and trying to put together an anim set isn't working atm....
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obiboba3po
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Re: ackly animation for clon
yes, assuming you change the bone root.
for example, in the grevious odf
to
(at least this is what i remember it being, i havent actually changed it in a while
)
for example, in the grevious odf
Code: Select all
SkeletonName = "grevious root"Code: Select all
SkeletonName = "bdroid"