Battle Above Endor Map Annoucement

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Locked
Protector_Pulch

Post by Protector_Pulch »

Laserblast wrote:If interiors are going to be large, it might be nice to have some way of knowing where you are going. You know, a sign here or there saying reactor this way or gun that way. Otherwise, you might just be wandering around hoping you find something important :).
Or Xwingguy makes a map of the interiors and includes it to the Map's zip or Rar.

Blue-One: I think you should resize your avatar, it's a bit too large. The mods don't like big avatars.

Space Euphoria - now this was messed up. It's still giving me the creeps when thinking of it.
blue-one

Post by blue-one »

Thanks...
Lord_Wyrven

Post by Lord_Wyrven »

Laserblast wrote:If interiors are going to be large, it might be nice to have some way of knowing where you are going. You know, a sign here or there saying reactor this way or gun that way. Otherwise, you might just be wandering around hoping you find something important :).

Signs would be good, especially if you're being chased (don't want to run into a room full of enemy auto-turrets!). Modern Aircraft Carriers have signs in them so the crew don't get lost, so they wouldn't look out of place.
delta_602

Post by delta_602 »

well lets hope xwingguy gets the interior for the mon cal up so he can start on the sd AND MAYBE THE SSD. if its playable.
Blackdutchie

Post by Blackdutchie »

this is gonna be the greatest map in all history of modding no mod has ever been so modded before.
delta_602

Post by delta_602 »

your right blackdutchie
offtopic: i love that avatar. A DELICIOUS PADME OHH LALALA :royal:
sorry for this but with the apparent lack of a hart on the smilies section i took this cause ITS RED lol :D
Protector_Pulch

Post by Protector_Pulch »

Lord_Wyrven wrote: Signs would be good
I agree, but how to make them ? The only solution i can imagine is creating new models with the texts and direction markers on it - and this would be a lot of hard work.
Chamboozer
Rebel Colonel
Rebel Colonel
Posts: 604
Joined: Sat Apr 16, 2005 4:57 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Chamboozer »

you could use the space signs.
red = gun turret
blue = hangar
Green = system
delta_602

Post by delta_602 »

good idea
then the player must only remember the colors.
but what with the health signs of the critics
xwingguy told about that
Chamboozer
Rebel Colonel
Rebel Colonel
Posts: 604
Joined: Sat Apr 16, 2005 4:57 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Chamboozer »

The health signs will be inside the room, im guessing. these wil be in the hallways
Silent_Decimator

Post by Silent_Decimator »

well, we're in for ALOT of fun the way things are going now.
signs in the ships would sertainly help me, as i would use quite some time to find the things in those big bad ships.
you could get lost inside.
and for those HP bars, maybe a BIG screen on a wall could tell us?

off topic: well...soon this topic will soon reach 1000 replies, quite impressive.
alittle idea fell into my mind when i was done posting, explains "edit"

when this map is finished, maybe this map could have it's own movie...
EAW themed.
you fought like this(normal/original space map)
now fight like this(show of xwingguy's new halls, rooms, criticals and ships)
would maybe be fun to make... just alittle brainwave...
xwingguy

Post by xwingguy »

Yes, I've got to do something about getting lost. We'll see what I do.

Make my own movie...I've got Fraps, so it could be done. (Hopefully LucasArts won't hunt me down for that.)

One of many reasons you may think twice about going for that reactorcore:

It doesn't like to go down without a fight:

Image

Kinda reminds me of Descent. (An older yet totally awsome game.)
MartinK

Post by MartinK »

Maybe another reason is that it would take a lot (and I mean A LOT) to take out that generator (of course, if you destroy the defences 1st)??
Yocki

Post by Yocki »

off topic: all of you are traying to make the simple game that battlefront is, to a strategy game...

AND I LIKE IT!!!!
vaders_Legion

Post by vaders_Legion »

can you make a map with the interiors thats not the battle of endor
AlPhA29

Post by AlPhA29 »

i think u should reskin the reactor core. It doesn't fit with the utapau style.
xwingguy

Post by xwingguy »

I have a problem with skinning...I can't figure out how some of you alter the color w/o totally distorting the detail. I've seen what some of the ppl have done and I cant figure it out!
JabbaLovesLava
Sith
Sith
Posts: 1396
Joined: Tue Jun 07, 2005 11:50 am

Post by JabbaLovesLava »

What program do you have, if it's photoshop i'll help you.
Chamboozer
Rebel Colonel
Rebel Colonel
Posts: 604
Joined: Sat Apr 16, 2005 4:57 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Chamboozer »

To lock a door:

SetProperty("nameOfDoor", "IsLocked", 1)

To unlock a door:

SetProperty("nameOfDoor", "IsLocked", 0)
i tried that, but it didnt work. i place it in the ODF, right? and for nameofdoor do i put the odf name w/ out .odf, or with it?
xwingguy

Post by xwingguy »

Paint Shop Pro 7.

I figured out colorize. But changing the color doesn't seem to do much for it.

Name some of useful fuctions anyway. Chances are that I'll have them too.
Locked