Problems adding the ATST to my 3rd side
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Problems adding the ATST to my 3rd side
guys,
i´m trying to add the ATSt to my 3rd side "cor"
but it´s either not spawning or crashing the map depends if i rename the ATST or not.
What i did (unrenamed version):
1.adding it to the lua
2. adding it to the side.req
3. add the imp_walk_atst to the odf folder
and also the imp_walk_atst_exp and imp_walk_atst_finalexp.odf
4.add the imp_walk_atst to the req folder
5.add the imp_walk_atst.msh, and chunks options and tga files to the msh folder
so this won´t load the atst ingame
Renamed version:
If i rename the odf and req files to cor_walk_atst it will end crashing the map.
If i load the ship ATST it will work but not from my side. Hm, i wonder if i´ve forget something?
Rends
i´m trying to add the ATSt to my 3rd side "cor"
but it´s either not spawning or crashing the map depends if i rename the ATST or not.
What i did (unrenamed version):
1.adding it to the lua
2. adding it to the side.req
3. add the imp_walk_atst to the odf folder
and also the imp_walk_atst_exp and imp_walk_atst_finalexp.odf
4.add the imp_walk_atst to the req folder
5.add the imp_walk_atst.msh, and chunks options and tga files to the msh folder
so this won´t load the atst ingame
Renamed version:
If i rename the odf and req files to cor_walk_atst it will end crashing the map.
If i load the ship ATST it will work but not from my side. Hm, i wonder if i´ve forget something?
Rends
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Vyse
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Thx Teancum it works !
But now the second problem appeared. the reason why i wanted tzhe ATST on my 3rd side was that i want the cokpit view.
Well it´s not working. I thought i did the same as i did while testing the gunship cockpit on my City map wich worked.
First i added following entry to the cor.req:
REQN
{
"model"
"imp_1st_cockpit_atst"
}
next i edited the following line in the cor_walk_atst.odf file to:
FirstPerson = "cor\cor;imp_1st_cockpit_atst"
I also have the cockpit files in the msh folder (see screenshot above)
But ingame when i press the "v" button wich switched from 3rd to first person nothing happens.
Any idea?
(I tested to increased the ATST speed and no problem with that so i know that the engine recognise chenges to the adf file)
Rends
But now the second problem appeared. the reason why i wanted tzhe ATST on my 3rd side was that i want the cokpit view.
Well it´s not working. I thought i did the same as i did while testing the gunship cockpit on my City map wich worked.
First i added following entry to the cor.req:
REQN
{
"model"
"imp_1st_cockpit_atst"
}
next i edited the following line in the cor_walk_atst.odf file to:
FirstPerson = "cor\cor;imp_1st_cockpit_atst"
I also have the cockpit files in the msh folder (see screenshot above)
But ingame when i press the "v" button wich switched from 3rd to first person nothing happens.
Any idea?
(I tested to increased the ATST speed and no problem with that so i know that the engine recognise chenges to the adf file)
Rends
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Yeah most space vehicles (and ground vehicles for that matter) already have a Firstperson line in there, and all it takes is uncommenting them. I think they might have physically removed all non flyer class first person from the code. Although i wonder if you put a hover class (such as a barc speeder) on flyer...?
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