But the cape doesn't show up, the first time around I just hex edited textures on the MSH, and the chracter had Devis Officer's cape texture clearly having some conflicts, I tried replacing all instances of REP in the MSH with SNO, but this time there is no cape at all, the ODFs are correct as far as I can tell, is there anything I am missing?
Unit ODF
Code: Select all
[GameObjectClass]
ClassParent = "vrep_inf_default_rifleman"
[Properties]
GeometryName = "sno_inf_clonecommander"
GeometryLowRes = "sno_inf_clonecommander_low1"
FirstPerson = "REP\reptroop;rep_1st_trooper"
ClothODF = "vrep_inf_snowclone_cape"
Code: Select all
[GameObjectClass]
ClassLabel = "cloth"
[Properties]
attachedmesh = "sno_inf_clonecommander"


