Question about sound
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wagromph
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Question about sound
I am working on a map where I want to include a Geonosian unit. I have him in game but alot of his sounds are missing for example his gun and flying sounds.
Say I want to get his sounds back into the game.
the sound for his flying is called "geo_inf_fly_parameterized"
Where would this sound be located, or where would I put this sound file if I was able to find it ?
Say I want to get his sounds back into the game.
the sound for his flying is called "geo_inf_fly_parameterized"
Where would this sound be located, or where would I put this sound file if I was able to find it ?
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thelegend
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Re: Question about sound
You would need to create a custom sound.lvl containing the geonosian unit sounds. Have a look here: http://www.gametoast.com/viewtopic.php?f=27&t=4750
Do the same there using geonosian unit files located in data_XXX(your world name)/Sound/Worlds/...
Do the same there using geonosian unit files located in data_XXX(your world name)/Sound/Worlds/...
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wagromph
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Re: Question about sound
Iv done this tutorial before, and just recently right before reading your reply and I still can't get the sounds on the walker to even work right.
Is there anything else I am meant to do after I finish that initial tutorial ? Like move a file some where else or the like ?
Is there anything else I am meant to do after I finish that initial tutorial ? Like move a file some where else or the like ?
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thelegend
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Re: Question about sound
If I remember right then in the tutorial an important step was missing/kept out. If you still have this sound folder (tes) do the following:
1. Go to data (or data_TES/XXX or whatever)/ Sound/ gcw and copy imp_walk_atst.snd into data_XXX/ TES....Sound/ Worlds/ tes. tescw.req was not able to read imp_walk_atst.snd (config file) so the sound.lvl couldn't be munged correctly. The same goes for other sound effects.
1. Go to data (or data_TES/XXX or whatever)/ Sound/ gcw and copy imp_walk_atst.snd into data_XXX/ TES....Sound/ Worlds/ tes. tescw.req was not able to read imp_walk_atst.snd (config file) so the sound.lvl couldn't be munged correctly. The same goes for other sound effects.
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wagromph
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Re: Question about sound
Ok I put the imp_walk_atst.snd into \data_TES\Sound\worlds\tes, but I still don't get the sounds. Also after I mung I get "\Skype\Phone\ was unexpected at this time"
Is that an issue ?
Is that an issue ?
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thelegend
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Re: Question about sound
I am not sure what was going on. It is really important you did everything step for step. It might be a good idea to clean and re-munge the sounds. Also could you please post all your sound files (folders, config files or/and .req files...everything inside tes; used files, please no unused ones) and your .lua?
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wagromph
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Re: Question about sound
Alright, here we go
Folder lay out
tescw.req
tes.req
tescw.sfx
TESc_con.lua
If I missed anything else you needed to see, leme know and Il grab em for ya
Folder lay out
Hidden/Spoiler:
tescw.req
Hidden/Spoiler:
tes.req
Hidden/Spoiler:
Hidden/Spoiler:
TESc_con.lua
Hidden/Spoiler:
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Marth8880
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Re: Question about sound
Your biggest problem (thus far) is that in your REQ files, you're attempting to reference a number of nonexistent assets.
According to the image you provided of your "tes" directory,
- "testcw"
- "gcw_vo"
- "gcw_tac_vo"
- "cw_vo"
- "cw_tac_vo"
- "testcw"
- "global_world"
- "exp_obj"
- "cw_vo"
- "cw"
Either create these files, or remove the references to them.
Make sure that testgcw.req doesn't contain any null references as well.
According to the image you provided of your "tes" directory,
The following referenced asset(s) don't exist:wagromph wrote:tes.reqCode: Select all
REQN { "lvl" "testgcw" "testcw" "tescw" }
- "testcw"
The following referenced asset(s) don't exist:wagromph wrote:tes.reqCode: Select all
REQN { "str" "align=2048" "gcw_vo" "gcw_tac_vo" "cw_vo" "cw_tac_vo" }
- "gcw_vo"
- "gcw_tac_vo"
- "cw_vo"
- "cw_tac_vo"
The following referenced asset(s) don't exist:wagromph wrote:tescw.reqCode: Select all
REQN { "bnk" "align=2048" "testcw" "tescw" }
- "testcw"
The following referenced asset(s) don't exist:wagromph wrote:tescw.reqCode: Select all
REQN { "config" "imp_walk_atst" "global_world" "exp_obj" "testcw" "cw_vo" "cw" }
- "global_world"
- "exp_obj"
- "cw_vo"
- "cw"
Either create these files, or remove the references to them.
Make sure that testgcw.req doesn't contain any null references as well.
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wagromph
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Re: Question about sound
Changed those files accordingly (Deleted the references rather then created them) and still no sound sadly
- AceMastermind
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Re: Question about sound
Nah that's not necessary, all of the steps are covered in that tutorial for that particular process, just complete one step at a time and you'll get it.thelegend wrote:If I remember right then in the tutorial an important step was missing/kept out. If you still have this sound folder (tes) do the following:
1. Go to data (or data_TES/XXX or whatever)/ Sound/ gcw and copy imp_walk_atst.snd into data_XXX/ TES....Sound/ Worlds/ tes. tescw.req was not able to read imp_walk_atst.snd (config file) so the sound.lvl couldn't be munged correctly. The same goes for other sound effects.
@wagromph
You messed up on an important part of step 2:
Work your way through each step without skipping anything or improvising and compare the images with what you have.Now add:below the default sound entry. This will call your custom sounds we need for for the ATSTCode: Select all
ReadDataFile("dc:sound\\tes.lvl;tescw")
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wagromph
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Re: Question about sound
The line
ReadDataFile("dc:sound\\tes.lvl;tescw")
is in there, so I am not sure what you mean I need to do beyond that, I took a shot in the dark and did this to see if itl work, however it didnt.
ReadDataFile("dc:sound\\tes.lvl;tescw",
"imp_walk_atst")
didnt work so I removed the "imp_walk_atst"
ReadDataFile("dc:sound\\tes.lvl;tescw")
is in there, so I am not sure what you mean I need to do beyond that, I took a shot in the dark and did this to see if itl work, however it didnt.
ReadDataFile("dc:sound\\tes.lvl;tescw",
"imp_walk_atst")
didnt work so I removed the "imp_walk_atst"
- AceMastermind
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Re: Question about sound
I'm looking at the lua you posted and you have it way down at the bottom, not where the tutorial says to put it.
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wagromph
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Re: Question about sound
Here then ?
ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("dc:sound\\tes.lvl;tescw",
"imp_walk_atst")
ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("dc:sound\\tes.lvl;tescw",
"imp_walk_atst")
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thelegend
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Re: Question about sound
Hm...that's strange. When I had no new stock sounds in-game (although I did everything said in this turoial) my only solution was to include the needed .snd files. It worked for me fine then.AceMastermind wrote:Nah that's not necessary, all of the steps are covered in that tutorial for that particular process, just complete one step at a time and you'll get it.
I cannot remember that the name of the vehicle should be included in the ReadDataFile section of any sound.lvl. Maybe this is the reason why there are no walker sounds? Or did something change I do not know about already?wagromph wrote:Here then ?
ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("dc:sound\\tes.lvl;tescw",
"imp_walk_atst")
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wagromph
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Re: Question about sound
After seeing your message I changed it back to
ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("dc:sound\\tes.lvl;tescw")
still nothing.
Allthought, I am wondering if its my soundmunge.bat file
for my battlefront directory I have "C:\Program Files (x86)\Steam\steamapps\common\Star Wars Battlefront II\"
Perhaps I need to fill in underscores for the spaces ?
ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("dc:sound\\tes.lvl;tescw")
still nothing.
Allthought, I am wondering if its my soundmunge.bat file
Hidden/Spoiler:
for my battlefront directory I have "C:\Program Files (x86)\Steam\steamapps\common\Star Wars Battlefront II\"
Perhaps I need to fill in underscores for the spaces ?
- AceMastermind
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Re: Question about sound
Your soundmunge.bat looks fine to me. If you're absolutely sure everything else is set up correctly then the only other thing it could be is the way you are munging, like what options do you have ticked in VM. When munging the sound untick "Common" and just have "Sound Only" ticked.
I seriously recommend using the fixed and improved munge files because they fix pretty much everything wrong with the shipped batch files.
@thelegend
I spent the last couple of hours trying to break the sound munging to the point where I would need to copy the imp_walk_atst.snd file into the data_TES\Sound\worlds\tes folder for it to be found, and I had to either delete the GCW folder in data_TES\Sound or comment out line 7 in the soundmunge.bat. I suppose if your system just refuses to find that file any other way, then copying it is the next best solution.
I seriously recommend using the fixed and improved munge files because they fix pretty much everything wrong with the shipped batch files.
@thelegend
I spent the last couple of hours trying to break the sound munging to the point where I would need to copy the imp_walk_atst.snd file into the data_TES\Sound\worlds\tes folder for it to be found, and I had to either delete the GCW folder in data_TES\Sound or comment out line 7 in the soundmunge.bat. I suppose if your system just refuses to find that file any other way, then copying it is the next best solution.
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wagromph
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Re: Question about sound
I have been munging "Select all" every time I munge
- AceMastermind
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Re: Question about sound
I've never munged anything with "Select All" ticked, unselect everything then just tick "Sound Only" and press Munge, it works.
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wagromph
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Re: Question about sound
Still nothing D:
- AceMastermind
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Re: Question about sound
I don't know then, you made a mistake somewhere. Install the Fixed and improved munge files, create a new project and start at step 1 again.
