Rasidia: The Offensive of the 22D
Moderator: Moderators
- REivEN
- 1st Lieutenant

- Posts: 451
- Joined: Wed Jul 04, 2007 11:59 am
- Projects :: Jane - Sister Of the Courier Mod
- xbox live or psn: No gamertag set
- Location: What do you expect?
Re: Rasidia: The Offensive of the 22D
underC:\BF2_ModTools\ToolsFL\Bin\luac.exe: ..\..\common\scripts\RAS\RASc_con.lua:131: unexpected symbol near `}'
ERROR[scriptmunge scripts\RAS\RASc_con.lua]:Could not read input file.ERROR[scriptmunge scripts\RAS\RASc_con.lua]:Could not read input file. [continuing]
2 Errors 0 Warnings
ERROR[levelpack mission\RASc_con.req]:Expecting bracket, but none was found.
File : munged\pc\rasc_con.script.req(1)...
ucft <--
ERROR[levelpack mission\RASc_con.req]:Expecting bracket, but none was found.
File : munged\pc\rasc_con.script.req(1)...
ucft <-- this show's up
ERROR[scriptmunge scripts\RAS\RASc_con.lua]:Could not read input file.ERROR[scriptmunge scripts\RAS\RASc_con.lua]:Could not read input file. [continuing]
2 Errors 0 Warnings
ERROR[levelpack mission\RASc_con.req]:Expecting bracket, but none was found.
File : munged\pc\rasc_con.script.req(1)...
ucft <--
ERROR[levelpack mission\RASc_con.req]:Expecting bracket, but none was found.
File : munged\pc\rasc_con.script.req(1)...
ucft <-- this show's up
- REivEN
- 1st Lieutenant

- Posts: 451
- Joined: Wed Jul 04, 2007 11:59 am
- Projects :: Jane - Sister Of the Courier Mod
- xbox live or psn: No gamertag set
- Location: What do you expect?
Re: Rasidia: The Offensive of the 22D
The Al unit's there are not spawing
need help
-
Death_Commando
Re: Rasidia: The Offensive of the 22D
Here's some update on the map!
Republic Base
http://img262.imageshack.us/my.php?image=repbasegq6.png
Destroyed HAVw A6 Juggernaut
http://img113.imageshack.us/my.php?imag ... v6wvt4.png
CIS Base
http://img511.imageshack.us/my.php?image=cisbaselp8.png
The Midle of The Map
http://img264.imageshack.us/my.php?image=midlele6.png
The Ruins
http://img523.imageshack.us/my.php?image=ruinsfn5.png
:vader2:
Republic Base
http://img262.imageshack.us/my.php?image=repbasegq6.png
Destroyed HAVw A6 Juggernaut
http://img113.imageshack.us/my.php?imag ... v6wvt4.png
CIS Base
http://img511.imageshack.us/my.php?image=cisbaselp8.png
The Midle of The Map
http://img264.imageshack.us/my.php?image=midlele6.png
The Ruins
http://img523.imageshack.us/my.php?image=ruinsfn5.png
:vader2:
-
=AOX=Durge
- Command Sergeant Major

- Posts: 259
- Joined: Sun Jul 02, 2006 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Slim Jimian Jungle
Re: Rasidia: The Offensive of the 22D
Lookin good! 
-
Death_Commando
Re: Rasidia: The Offensive of the 22D
Thanks! :vader2:
- Thunder
- Lieutenant Colonel

- Posts: 543
- Joined: Sun Jul 15, 2007 6:57 pm
- Location: Michigan
Re: Rasidia: The Offensive of the 22D
Da Beta Check (not so good)
Now Presenting
The Floating Wall

Hey who stoll the bridge??????

The City Of (what was it again?)

REivEN
send me the World folder of this map and i will fix these things
sorry if this offended you in any way
over all pretty good map
Now Presenting
The Floating Wall

Hey who stoll the bridge??????

The City Of (what was it again?)

REivEN
send me the World folder of this map and i will fix these things
sorry if this offended you in any way
over all pretty good map
-
XxDepredationxX
- High General

- Posts: 826
- Joined: Sun Jan 21, 2007 2:37 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In front of my dead PC
Re: Rasidia: The Offensive of the 22D
A'ight, here's my review.
I like the surroundings of the map. The Yavin ruins, the geonosis terrain, the flowers, the trees and the tunnels. But what I don't get is why is there a space port in a middle of nowhere. The CW era is quite a borefess and I rarely see any units running around and whats up with upping the SBD health so much? It takes 1 and a half clip to kill it. The GCW is surprisingly much more active than CW mode assuming that you both are much more concentrated in CW. I like the localization of the units and the Vehicle but I seem to only see AT-TE's around...and they're damaged. You both need to place the models in much more better positions because most of them are floating around and blend those yavin ruins 'cause it's very out of place, same with felucian fungi.
Here are teh bugzorrx
:
1) The exploding barrels outside the bunkers explode with black squares.
2) The barriers cut through the terrain.
3) The sky run through the VSD

4) Alot of the AI likes to run into the tunnel walls and these

5) The terrain isn't connected well and you can...

6) Alot of the models needs to be placed better and stick to the ground.
Overall, it's a good map for a start, there's alot of room for improvements so keep it up!
I like the surroundings of the map. The Yavin ruins, the geonosis terrain, the flowers, the trees and the tunnels. But what I don't get is why is there a space port in a middle of nowhere. The CW era is quite a borefess and I rarely see any units running around and whats up with upping the SBD health so much? It takes 1 and a half clip to kill it. The GCW is surprisingly much more active than CW mode assuming that you both are much more concentrated in CW. I like the localization of the units and the Vehicle but I seem to only see AT-TE's around...and they're damaged. You both need to place the models in much more better positions because most of them are floating around and blend those yavin ruins 'cause it's very out of place, same with felucian fungi.
Here are teh bugzorrx
1) The exploding barrels outside the bunkers explode with black squares.
2) The barriers cut through the terrain.
3) The sky run through the VSD
4) Alot of the AI likes to run into the tunnel walls and these
5) The terrain isn't connected well and you can...
6) Alot of the models needs to be placed better and stick to the ground.
Overall, it's a good map for a start, there's alot of room for improvements so keep it up!
- REivEN
- 1st Lieutenant

- Posts: 451
- Joined: Wed Jul 04, 2007 11:59 am
- Projects :: Jane - Sister Of the Courier Mod
- xbox live or psn: No gamertag set
- Location: What do you expect?
Re: Rasidia: The Offensive of the 22D
Ok i will fix them 
EDIT:And i edited the helath of the SBD's because they are though just like in Republic Commando
EDIT:And i edited the helath of the SBD's because they are though just like in Republic Commando
-
XxDepredationxX
- High General

- Posts: 826
- Joined: Sun Jan 21, 2007 2:37 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In front of my dead PC
Re: Rasidia: The Offensive of the 22D
Oh yeah, those things are tough in RC! If you're gonna remain it that way, I suggest having a Clone Commando in the game and already unlocked once the map has started cuz those SBD just rip 1 team of 5 clone troopers to shreads.
-
Death_Commando
Re: Rasidia: The Offensive of the 22D
There wont be a clone commando,there is going to be Death Commando right REivEN? :vader2:
- REivEN
- 1st Lieutenant

- Posts: 451
- Joined: Wed Jul 04, 2007 11:59 am
- Projects :: Jane - Sister Of the Courier Mod
- xbox live or psn: No gamertag set
- Location: What do you expect?
Re: Rasidia: The Offensive of the 22D
Yes there will be Death_Commando instead of clone commando 
- REivEN
- 1st Lieutenant

- Posts: 451
- Joined: Wed Jul 04, 2007 11:59 am
- Projects :: Jane - Sister Of the Courier Mod
- xbox live or psn: No gamertag set
- Location: What do you expect?
Re: Rasidia: The Offensive of the 22D
Ok i will release the map on the next few day's
