SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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MandeRek
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Re: Model Showcase Thread v3.0

Post by MandeRek »

Wow.. That model is WAAAAY better than i have made now.. Could i use it for BF0? :o
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Re: Model Showcase Thread v3.0

Post by MsHwIz »

:eek: :eek: :eek:
OMG!!! nice and if it was a walker.........
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Re: Model Showcase Thread v3.0

Post by Fluffy_the_ic »

Nice, but it's a pretty large model, and there's a lot of cyan lines, so can we see an actual wireframe?
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Re: Model Showcase Thread v3.0

Post by Caleb1117 »

Fluffy_the_ic wrote:
Nice, but it's a pretty large model, and there's a lot of cyan lines, so can we see an actual wireframe?
Don't need one, you can see the lines.
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Re: Model Showcase Thread v3.0

Post by Fluffy_the_ic »

Caleb1117 wrote:
Fluffy_the_ic wrote:
Nice, but it's a pretty large model, and there's a lot of cyan lines, so can we see an actual wireframe?
Don't need one, you can see the lines.
You sure that that's all you need?
Eh. Disregard this. I have been extremely paranoid recently...
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Re: Model Showcase Thread v3.0

Post by VF501 »

Cyan/light blue lines only mean that there are disconnected edges, which mean nothing anyways for the model's legitimacy and its use in SWBF2. If you import several of the Stock models, they'll have disconnected edges too, which does help with Un-wrapping the UVs of the model.


Very nice model too, just needs a good texture now and to be setup for the game. Gameplay wise though, it'd suck for the Republic Team to have a Full one blown up, with upwards of 20 clones killed in one shot. It'd make a good mobile CP though.
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Re: Model Showcase Thread v3.0

Post by Jawa_Killer »

thats my first model ever xD just began modeling... if anyone wants the .scn or .xsi file be my guest ;) dunno yet how to UV map nor animate anything...maybe you can customize it to a crashed atot :P i'm not going to improve the model except some details e.g. the guns


/EDIT: does swbf count's the triangles or the polygons? because i remember someone saying that the polygons are the triangles for swbf o,O
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Re: Model Showcase Thread v3.0

Post by fai222 »

If that is your first model, im really impressed! (i had been impressed even if it had been your model nr. 100) totaly awesome model! :thumbs:

Any yes, if you have wireframe on shaded you dont need a wireframe only pic.

EDIT:
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Offtopic: O.o Nice avatar Caleb!
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Re: Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

Jawa_Killer wrote: /EDIT: does swbf count's the triangles or the polygons? because i remember someone saying that the polygons are the triangles for swbf o,O
im pretty shure (i could be wrong though) that nearly every programm counts triangles, beacause a model can have 4 polys but thousands of vertexes
you dont have to worry about the poly/tricount, battlefront can handle much more than it seems

awesome model by the way!
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Re: Model Showcase Thread v3.0

Post by ANDEWEGET »

Hidden/Spoiler:
Image
Aqualish with vanguard body. for FOOLIS.
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Re: Model Showcase Thread v3.0

Post by Delta-1035 »

cool 8)

off-topic: 666 posts --->Satan for a day! :lol:
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Re: Model Showcase Thread v3.0

Post by VF501 »

Just a little something I'm working on, might go back and finish up some of the Halo stuff later, but this peaks my interest more. Gonna start on props and buildings soon, the Side stuff will take the longest, especially the character models.

4839 Tris, I still have to optimize parts.
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Re: Model Showcase Thread v3.0

Post by obiboba3po »

Hidden/Spoiler:
[quote="VF501"]Just a little something I'm working on, might go back and finish up some of the Halo stuff later, but this peaks my interest more. Gonna start on props and buildings soon, the Side stuff will take the longest, especially the character models.

4839 Tris, I still have to optimize parts.
Image[/quote]
:eek: :eek: :bowdown: :bowdown:
@delta-lol nice
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Re: Model Showcase Thread v3.0

Post by Fluffy_the_ic »

VF501 wrote:Just a little something I'm working on, might go back and finish up some of the Halo stuff later, but this peaks my interest more. Gonna start on props and buildings soon, the Side stuff will take the longest, especially the character models.

4839 Tris, I still have to optimize parts.
Hidden/Spoiler:
Image
Sweet! Just, what is it?
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Re: Model Showcase Thread v3.0

Post by Master_Ben »

Fluffy_the_ic wrote:
VF501 wrote:Just a little something I'm working on, might go back and finish up some of the Halo stuff later, but this peaks my interest more. Gonna start on props and buildings soon, the Side stuff will take the longest, especially the character models.

4839 Tris, I still have to optimize parts.
Hidden/Spoiler:
Image
Sweet! Just, what is it?
ditto.....?
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Re: Model Showcase Thread v3.0

Post by obiboba3po »

it looks a bit like the enviro-suit from kotor but i doubt thats what it really is
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Re: Model Showcase Thread v3.0

Post by -_- »

Power Armour :)
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Re: Model Showcase Thread v3.0

Post by Splat »

Image
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Re: Model Showcase Thread v3.0

Post by VF501 »

Cookie to -_- XD

I've been playing Fallout 3 alot, and started thinking a map with the Brotherhood of Steel versus Super Mutants would be awesome. Along with neutral hostile teams of creatures (Deathclaw :D) would be cool, and a Capital Wasteland map with lots of places to explore.

I do plan on making the other variants of armor, the T5-1b, Tesla Power Armor, and the Enclave Armor. Work has been started on The Mall area of DC, and I will probably do some of the outlying areas. I'm still deciding on if it should be straight conquest, or a explore, and find neat stuff while fighting stuff map. Biggest hurdle is the Sides and character models they require, environmental modeling is easier. Far from 50% so no Wip topic yet, and not much more will be seen of this for now.

Close up of added helmet detail, also did some more optimization of the model, more details with lower Tri count.
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Image
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Re: Model Showcase Thread v3.0

Post by Delta-1035 »

VF501 wrote:
Hidden/Spoiler:
Image
wow really cool!
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