Zeroeditor Launch Problems

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

ShadowMarth03

Zeroeditor Launch Problems

Post by ShadowMarth03 »

Ok, the zeroeditor is driving me insane. I make my map name and everything, but when I hit edit <insert name>, it brings up the launch screen. Good you say, but you would be wrong. Shortly after it says like so: "zeroeditor has something about errors, and needs to shut down. Don't send/send error report. Making me insane.

Also, I'm new to these forums. Is my sig working?
User avatar
guru
Jawa Admin
Jawa Admin
Posts: 2390
Joined: Thu Oct 14, 2004 8:45 pm
Projects :: swbf 1 vanilla
Games I'm Playing :: any mobile rpg

RE: Zeroeditor Launch Problems

Post by guru »

1st off turn off error reporting in xp (un related to issue but why bother sending microsoft text files about everything on your pc)

2nd sound like a memory issue but what exactly does it post to the screen as the issue for it being closed.
ShadowMarth03

RE: Zeroeditor Launch Problems

Post by ShadowMarth03 »

"Zeroeditor.exe has encountered a problem and needs to close. We are sorry for the inconvenience."

That's the closest thing it has to something useful.

On the sig issue, do you see it now, and how do I get my xfire stats on there as I see many of you have?

Edit: I see it is visible...
User avatar
guru
Jawa Admin
Jawa Admin
Posts: 2390
Joined: Thu Oct 14, 2004 8:45 pm
Projects :: swbf 1 vanilla
Games I'm Playing :: any mobile rpg

RE: Zeroeditor Launch Problems

Post by guru »

sig is working now ;)

if you go into your profile page on the xfire site there is a spot to get the code and poaste into your sig for the xfire info.

Also before shutting off the error reoprting you can click the "learn what is being sent" text url and it will tell us all ,why and what is causing the issue.
ShadowMarth03

RE: Zeroeditor Launch Problems

Post by ShadowMarth03 »

Tried it. Too confusing... It says that it will send the cause, but it doesn't give me anything useful (that I can interpret).
PaNzErgsp

RE: Zeroeditor Launch Problems

Post by PaNzErgsp »

It is the second one. Put it so it looks like this:

C:\unsupported_swbf_mod_tools\BFBuilder

Then it should work!
dipstick555

RE: Zeroeditor Launch Problems

Post by dipstick555 »

this is a related topic so im have=ing a problem launching zeroeditor.
tis is what it looks like.any help?
http://img159.echo.cx/my.php?image=error22ww.png
Darth-Derkie
1st Lieutenant
1st Lieutenant
Posts: 453
Joined: Thu Feb 03, 2005 6:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The Netherlands

Post by Darth-Derkie »

Are you using servicepack 2? Because when I had servicepack 2 Zeroeditor crashed everytime I tried to start it, now I removed servicepack 2 and now zeroeditor doesn't crash anymore.
dipstick555

Post by dipstick555 »

no.i fixed the problem but now i have shadow marths prob.
dipstick555

Post by dipstick555 »

dose anyone know how to turn off error reports?
Rippentuck

Post by Rippentuck »

dipstick555

Post by dipstick555 »

it stills says it has to close, it just dosent let u send an error report. Guys, plz help.PLZ.
Rippentuck

Post by Rippentuck »

Dipstick,

Reinstalling doesn't fix the crash? Did you install BFBuilder in a path with no spaces? If anyone would know the solution, it would be Fred.

Rip
dipstick555

Post by dipstick555 »

i didnt install it, i just opened the folder it came in. also, what do u mean "a path with no spaces"?fred, help please.
Darth-Derkie
1st Lieutenant
1st Lieutenant
Posts: 453
Joined: Thu Feb 03, 2005 6:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The Netherlands

Post by Darth-Derkie »

You opened zeroedit in the zip file? You have to put it in C:/lucasarts/
and not in Program files because there is a space in it: Program<space>Files
dipstick555

Post by dipstick555 »

can i move it there or will i have to redownload it?
Darth-Derkie
1st Lieutenant
1st Lieutenant
Posts: 453
Joined: Thu Feb 03, 2005 6:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The Netherlands

Post by Darth-Derkie »

yes, you can move it there.
dipstick555

Post by dipstick555 »

ok. i put it in the Lucasarts folder and it still has that prob. i need help. :(
Darth-Derkie
1st Lieutenant
1st Lieutenant
Posts: 453
Joined: Thu Feb 03, 2005 6:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The Netherlands

Post by Darth-Derkie »

Ok, but in the C:/Lucasarts and not C:/program files/Lucasarts because program files has a space in the name.
MutantMonkey

Post by MutantMonkey »

doh... the lucas arts pathway is under "C:\Program Files\LucasArts" by default isn't it? In which case the pathway contains a space like ppl keep telling u...
so move the bfbuilder tools and ect to "c:\bfbuilder" and then c if it works, then we'll go from there.

edit: oh soz... i started typing earlier then had excruciating tooth pain.
Post Reply