Here are all the steps needed to create your own "Movie Accurate" seismic charge!
Step 1. Create a new .odf file and name this file: cis_weap_inf_seismic
Step 2. Open up this file, and copy and paste this into your .odf, Save and close this file off.
Step 3. Create a new .odf file and name this file: cis_weap_inf_seismic_destroyed_exp[WeaponClass]
ClassParent = "com_weap_inf_timebomb"
[Properties]
OrdnanceName = "cis_weap_inf_seismic_ord"
Step 4. Open up this file, and copy and paste this into your .odf, Save and Close.
Step 5. Create a new odf, and name this file: cis_weap_inf_seismic_exp[ExplosionClass]
ClassLabel = "explosion"
[Properties]
Damage = "0.0"
DamageRadiusInner = "0.0"
DamageRadiusOuter = "0.0"
Push = "0.0"
PushRadiusInner = "0.0"
PushRadiusOuter = "0.0"
Shake = "0.0"
ShakeLength = "0.0"
ShakeRadiusInner = "0.0"
ShakeRadiusOuter = "0.0"
WaterEffect = "com_sfx_watersplash_sm"
Effect = "com_sfx_weap_seismiccharge"
Decal = "decal_explosion"
LightColor = "46 252 5 150"
LightRadius = "0.0"
LightDuration = "0.0"
PersonScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.5"
AnimalScale = "1.0"
VehicleScale = "1.0"
SoundProperty = "com_weap_mine_expire"
Step 6. Open this .odf and Copy and Paste this. Save and Close.
Step 7. Create a New odf and name it: cis_weap_inf_seismic_ord[ExplosionClass]
ClassLabel = "explosion"
[Properties]
Damage = "5000.0"
DamageRadiusInner = "30.0"
DamageRadiusOuter = "60.0"
Push = "16.0"
PushRadiusInner = "4.0"
PushRadiusOuter = "6.0"
Shake = "2.0"
ShakeLength = "1.25"
ShakeRadiusInner = "8.0"
ShakeRadiusOuter = "16.0"
WaterEffect = "com_sfx_watersplash_lg"
Effect = "com_sfx_weap_seismiccharge"
Decal = "decal_explosion"
LightColor = "46 252 5 150"
LightRadius = "8.0"
LightDuration = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.5"
AnimalScale = "1.0"
VehicleScale = "1.0"
SoundProperty = "com_weap_obj_small_exp"
Step 8. Open this file and copy and paste the following, Save then Close.
Step 9. open up your vehicles odf and place this where the weapon section should be.[GameObjectClass]
ClassParent = "com_weap_inf_timebomb_ord"
[Properties]
GeometryName = "com_weap_inf_seismic_mine"
ExplosionTrigger = "cis_weap_inf_seismic_exp"
ExplosionExpire = "cis_weap_inf_seismic_exp"
ExplosionDeath = "cis_weap_inf_seismic_destroyed_exp"
Step 10. Munge and play.WeaponName ="cis_weap_inf_seismic"
WeaponAmmo = "0"
your new seismic charge will look like this ingame.




