Errors in my map!

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Par3210
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Errors in my map!

Post by Par3210 »

Hi! My map crashes when it is on the 5th loading dot when I load it up.
Here's the bf 2 log
Hidden/Spoiler:
Opened logfile BFront2.log 2009-07-29 1941
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: No custom_gc_10.lvl
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Finished building game mode table Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
custom_SetMovieLocation()
custom_GetGCButtonList()
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = nil
cur_button = nil
this.CurButton = nil
cur_button = nil
this.CurButton = check_mode3
cur_button = nil
this.CurButton = nil
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 03F0E7E8
The key, value is: bSelected 1
The key, value is: era_g 1
The key, value is: mode_eli_g 1
The key is mapluafile, the formated value is: WW2<A>_<B>
The key, value is: mode_con_g 1
The key, value is: mode_1flag_g 1
The key, value is: isModLevel 1
custom_printTable(): Returning
custom_printTable(): table: 03D0672C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
this.CurButton = _map_add
cur_button = nil
Checkbox for check_era7 clicked
this.CurButton = check_era7
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 03F0E7E8
The key, value is: bSelected 1
The key, value is: era_g 1
The key, value is: mode_eli_g 1
The key is mapluafile, the formated value is: WW2<A>_<B>
The key, value is: mode_con_g 1
The key, value is: mode_1flag_g 1
The key, value is: isModLevel 1
custom_printTable(): Returning
custom_printTable(): table: 03D0672C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_g Era = era_g subst = g
Adding map: WW2g_1flag idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: No user_script_10.lvl
ifs_sideselect_fnBuildScreen()
game_interface: Exited

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Ordnance.cpp(498)
Ordnance "tat_weap_inf_tuskenrifle_ord" missing impact explosion "com_weap_inf_sniper_rifle_exp"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Ordnance.cpp(424)
Ordnance base class "com_weap_inf_orbital_attack_salvo_ord" not found

It's really short, anyone know why? Thanks.
AQT
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Re: Errors in my map!

Post by AQT »

According to this error
Hidden/Spoiler:
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Ordnance.cpp(424)
Ordnance base class "com_weap_inf_orbital_attack_salvo_ord" not found
the file com_weap_inf_orbital_attack_salvo_ord.odf does not exist and that's probably why it's crashing.
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Par3210
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Re: Errors in my map!

Post by Par3210 »

but i got rid of the orbital strike in the unit's odf...?
MercuryNoodles
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Re: Errors in my map!

Post by MercuryNoodles »

Are you sure it's not being used at all? It's possible that VM didn't munge the change.
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Fierfek
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Re: Errors in my map!

Post by Fierfek »

If it isn't munging properly, you may need to do a manual clean.
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Par3210
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Re: Errors in my map!

Post by Par3210 »

OK, I think I may have solved it. Munging now.
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