Skeleton/Addon meshes

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Skeleton/Addon meshes

Post by THEWULFMAN »

I hace a couple questions about making addon meshes.
1> Do they have to be made in XSI, or could they be made in blender which is what im fluent with.
2> can someone post the names of all the bones, especially those on the shoulder.
Thanks in advance.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Skeleton/Addon meshes

Post by DarthD.U.C.K. »

1. they can be mad ein blender too but because all bones are rotated differently it will take some time to give the addonmesh the proper rotation and translation. in xsi you place it directly on the bones and get pefect rotations etc.

2. SEARCHING works with the word bone too!
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Skeleton/Addon meshes

Post by THEWULFMAN »

i searched in the msh file itself to find the bones, but i was wondering if someone could make a picture of the skeleton in xsi, so i can see where each bone is.

thanks in advance
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Skeleton/Addon meshes

Post by DarthD.U.C.K. »

here you can find some. check the all_pilot pictures
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Skeleton/Addon meshes

Post by THEWULFMAN »

Okay, thats goos, one last thing, which bones are the one on the shoulder?
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Skeleton/Addon meshes

Post by DarthD.U.C.K. »

the clavicles, they are called just like the real bones
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Skeleton/Addon meshes

Post by THEWULFMAN »

I had a feeling, thanks D.U.C.K., you seem to be the guy to talk to about skeleton/animations and stuff like that, for sure!
Post Reply