Battle of Jabiim

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[SBF]ATATFIGHTR
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Post by [SBF]ATATFIGHTR »

Also, I tried to put the atxt ingame by copying all its assets into my sides folder under "rep". Than I munged and got this after in the munge log.

ERROR[levelpack req\rep_walk_atxt.req]:Could not open munged\pc\imp_walk_atst.anims for input. DOS reports:
No such file or directory
ERROR[levelpack req\rep_walk_atxt.req]:Could not open munged\pc\imp_walk_atst.anims for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings

ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_walk_atxt.lvl.req(1)...

ucft <--
ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_walk_atxt.lvl.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings

ERROR[levelpack atxt.req]:Expecting bracket, but none was found.
File : munged\pc\rep_walk_atxt.lvl.req(1)...

ucft <--
ERROR[levelpack atxt.req]:Expecting bracket, but none was found.
File : munged\pc\rep_walk_atxt.lvl.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings
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[SBF]ATATFIGHTR
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Post by [SBF]ATATFIGHTR »

UPDATE


I have fixed the sky and got the rain working! But, it seems a little too foggy and you can't see far in front of you and I added gunships, fighters, and cruisers in the sky, but you have to be at a very high point to even see them(like in pic 2). How do I make it so you can see further?

Screenshots
Image
Image
Protector_Pulch

Post by Protector_Pulch »

Well, that's Jabiim. Muddy and rainy and dirty at all. But I still miss the hills seen in almost any image of Jabiim. That one in your first screen isn't enough.

As to your problem: Maybe it's that you don't have the range of sight at maximum. You can change this in the Graphics menu.
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AceMastermind
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Command walkers

Post by AceMastermind »

[SBF]ATATFIGHTR wrote:My ATAT and ATTE won't spawn? I got them in my LUA and put them in the vehicles spawn labels as
"imp_walk_atat" and "rep_walk_atte". I am trying to put them both in the same era.
Add this line to the memory pool under the walker section in your LUA:

SetMemoryPoolSize("CommandWalker", 3)

and unless you have a custom "rep" side with the "imp_walk_atat" included in it, then you'll need to load it from the "imp.lvl" like so:

ReadDataFile("SIDE\\imp.lvl",
"imp_walk_atat")
Razgriz

Post by Razgriz »

Ok now one of the cp's has to be a starting cp. In the comic the main base is "Shelter Base" There you should put the At-At and At-Te's. Also you should put land speeders in the map. Finally, you need to remove all traces of ships from the air cause in the comic the weather conditions are so fierce that any transports that try to break through the storm are destroyed. Actually last (lol) you need to remove the arc trooper skin and set him as a hero
RC-1290

Post by RC-1290 »

I tought I posted this yesterday, but aparently I didn't. I said: two words: hover boots..

yea I know it's impossible.. but maybe worth trying... since it's not impossbile, it just takes a lot of time... REALLY a lot of time :P
Razgriz

Post by Razgriz »

I think you mean "Repulsor Boots" that the nimbus commandos used.
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[SBF]ATATFIGHTR
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Post by [SBF]ATATFIGHTR »

Thank you for the comments and suggestions so far.

Protector_Pulch, there are alot more hills and terrain, it is just that you can't see far away even if your sight distance is increased in options.

Acemastermind, Thank you I will try that now.

Razgriz, thank you for the info, I need all the info I can because I don't own the comic I am just using wookiepedia and they don't have alot of pictures of the battle so I don't know much of what the battle looked like.
Could you give me more information on what shelter base looks like?

I can't put hover vehicles on the map at all, do to Jabiims weather.
I will update more later. 8)
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[SBF]ATATFIGHTR
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Post by [SBF]ATATFIGHTR »

Did I add SetMemoryPoolSize "(CommandWalker,3)" in the right place?

-- Level Stats
-- ClearWalkers()
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 2) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 1) -- 3x2 (3 pairs of legs)
local weaponCnt = 1024
SetMemoryPoolSize("CommandWalker",3)
SetMemoryPoolSize("Aimer", 75)
SetMemoryPoolSize("AmmoCounter", weaponCnt)

Just want to make sure before I munge it.
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AceMastermind
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Just try it already!

Post by AceMastermind »

Looks good to me.
Razgriz

Post by Razgriz »

Ok i cant find my comic but here are some shots i found
Image
Image
Image
Image
Image
Image
Ill keep looking for my comic book
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[SBF]ATATFIGHTR
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Post by [SBF]ATATFIGHTR »

Thank you :D
wierd165

Post by wierd165 »

this is really cool lyouts it's just the time and well think.........is it well.........worth it in the end?
Just kidding hope this map goes really far! lol
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[SBF]ATATFIGHTR
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Post by [SBF]ATATFIGHTR »

What does Shelter Base look like? Also, how do I get the ATXT working in game?
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[SBF]ATATFIGHTR
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Post by [SBF]ATATFIGHTR »

I got the ATTE and the ATAT in, but they don't have sound. What are the steps to take to get the sound back in them?
Protector_Pulch

Post by Protector_Pulch »

Look here!

As to the the repulsor boots: Maybe we could have a hover vehicle that looks like a nimbus commando, and can only be piloted by a special "Unarmed Nimbus Commando" trooper (who is defenseless except for a fusion cutter).
RC-1290

Post by RC-1290 »

I think you should allow every nimbuss, since aiming while flying fast is almost impossible anyway.

---
I own the dutch version of the comic, I'll try to scan some pictures of a base wich I think would be cool. And maybe of a new assasin droid they have in this comic(looks rather uncanon to me, but, oh well... also possible they where to flawed to be used in other battles XD)


RC-1290'Dreadnought'
Last edited by RC-1290 on Thu Jan 25, 2007 11:10 am, edited 1 time in total.
Razgriz

Post by Razgriz »

What if we could somehow combine a speederbike hover effect to a nimbus trooper.
RC-1290:I think you should send a pm.
Protector_Pulch

Post by Protector_Pulch »

RC-1290 wrote:I think you should allow every nimbuss, since aiming while flying fast is almost impossible anyway.
So that's the matter of how fast the nimbus vehicle should go...I'd say that during normal travel, its velocity shouldn't be greater than a ordinary trooper ones, but when using boost, he should go as fast as boosting tank.

But there's still one major question left: Razgriz, would you like the idea of having the Nimbus Commando as a vehicle?
RC-1290

Post by RC-1290 »

I'd say the advantage of those boots is that they are fast over the rough terrain, and that they can "fly" over the mines. And it's fun to make em fast, so everyone crashes in to the big boulders and the broken tanks. :P
And by making it hard to aim, you make sure that it doesn't become a 1337 vehicle that is virtually unbeatable.


[EDIT]"GO! I'll cover you. But be quick... It's hard to steer with these Repulsorboots"(sorry if that isn't exactly what is said in the english comics, I have to translate it from dutch) That's what Elora(with the boots on) says after killing a nimbuss trooper in one shot :P I guess I was wrong. She does look dead fast tough.

RC-1290'Dreadnought'
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