Thule Moon: Remnants (W.I.P.) Thread

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

[SFI]Arthenik

Post by [SFI]Arthenik »

Yeah, old Joruus coordinated them and Thrawn boosted their morale + created awesome tactics. But, he was more of a space strategist, I don't see him down there, on the ground, only aboard a ship.
User avatar
PR-0927
Old School Staff
Posts: 844
Joined: Fri Dec 31, 2004 9:15 pm
Location: Kent, OH, U.S.A.

Post by PR-0927 »

Well, hmm, giving the Imperials an advantage...I hadn't thought of that.

I should though, considering that when I test my map, the Rebels always have like 899 troops to 823 troops, LOL. So, here is what I can do to the Imperials to make them more elite:

* Increase their health.
* Increase the movement speed.
* Increase the damage of weapons.
* Increase the speed of weapon fire.
* Increase the accuracy of weapons.


I'd prefer to do the first two. The third and fourth shouldn't even be options (not gonna' happen).

I was also thinking...Imperial Space Troopers...it could be cool.

I'm going to try to make it work. I will do several things to try to do it:

* Use the Imperial Phase II Dark Trooper model and multiply its size by 1.5 or 2.0.
* Give it the rocket launcher and every weapon that the anti-armor class uses.
* Give it the jetpack.
* Give it a new skin.
* Make it very strong and armored.


What do you think? I tried to make the Republic Clone Commando a little larger for Naboo: Encounter (Version 3.0), but it looked weiird and I didn't like it at all.

Or, should I just forget about any Imperial Space Troopers?

- Majin Revan
Gynt_Ryles

Post by Gynt_Ryles »

No, include them!
dipstick555

Post by dipstick555 »

maybe give a new republic trooper an emp launcher and make it super effective against the space troopers.
User avatar
PR-0927
Old School Staff
Posts: 844
Joined: Fri Dec 31, 2004 9:15 pm
Location: Kent, OH, U.S.A.

Post by PR-0927 »

O.K., no Imperial Space Trooper, it looks too hilarious. There's a picture of the new Imperial Storm Commando too.

I took some screenshots to prove my point.

Oh, and there are some pictures of Grand Admiral Thrawn too. ;)

Here are the pictures:

Image

Image

Image

Image

Image

Image

Image

Image


- Majin Revan
dipstick555

Post by dipstick555 »

LOL...i agree with u.preety funny though.
Delta_57_Dash
Jedi
Jedi
Posts: 1187
Joined: Fri Jun 10, 2005 2:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Delta_57_Dash »

i have an idea for space trooper...

re-skin it; make it more stormtrooper-y and less see-thru-y
then, take the flame spitter from Rhen Var: Ice Gate, and give him it along with these weapons...
1. Increased RoF Rifle
2.Flame Spitter
3. Rocket Launcher
4.Mortar Launcher

(Note: the Rifle and Rocket Launcher would be default weapons (the ones you spawn holding) and Flamer and Mortar would be Secondaries (the ones you have to hit f or g to equip) and the default weapons would be unlimited ammo.

Keep the Jetpack and the bonus health

If you do that, I think he alone will balance the teams out...
Leviathan
Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Leviathan »

But, he was more of a space strategist, I don't see him down there, on the ground, only aboard a ship.
Yes, even if it's more risky with Rukh aboard Thrawn's admiral ship...
Moreover, he's too precious for the Empire to leave him exposed to the danger of the battlefield...
Majin', will you release the new textures you made ? (For the Storm Commando, Space Trooper, etc...)
BlackHawk549

Post by BlackHawk549 »

ok theres 2 probs, y is thrawn not whering a space helmet (which might explain why hes blue) and if ur gonna make the space trooper that white, why not make it almost transparent, or tranlucent
Leviathan
Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Leviathan »

Thrawn comes from Csilla, homeworld of Chiss, who are characterized by a blue skin and those red eyes...
Astute
Rebel Colonel
Rebel Colonel
Posts: 566
Joined: Tue Apr 12, 2005 7:03 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Astute »

You could just make thrawn a vehicle in himself, like have him spawn in a at-st.
Why not give the space trooper the shock rifle from jedi academy, make it do similar damage to the rocket.

http://www.starwars.com/databank/organi ... rs/eu.html
btw, the flame spitter would not be good for a space trooper, since how do you operate a flame thrower in space?
Darthlarrious

Post by Darthlarrious »

wow, this map looks great also, lol, finally, a game where i can shoot up admiral Thrawn :) it all looks great, keep up the good work

Metal On

Darthlarrious
BlackHawk549

Post by BlackHawk549 »

Leviathan wrote:Thrawn comes from Csilla, homeworld of Chiss, who are characterized by a blue skin and those red eyes...
lol i kno, it was a joke
Delta_57_Dash
Jedi
Jedi
Posts: 1187
Joined: Fri Jun 10, 2005 2:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Delta_57_Dash »

[quote="Delta_57_"Dash""]i have an idea for space trooper...

re-skin it; make it more stormtrooper-y and less see-thru-y
then, take the flame spitter from Rhen Var: Ice Gate, and give him it along with these weapons...
1. Increased RoF Rifle
2.Flame Spitter
3. Rocket Launcher
4.Mortar Launcher

(Note: the Rifle and Rocket Launcher would be default weapons (the ones you spawn holding) and Flamer and Mortar would be Secondaries (the ones you have to hit f or g to equip) and the default weapons would be unlimited ammo.

Keep the Jetpack and the bonus health

If you do that, I think he alone will balance the teams out...[/quote]

HEY MAJIN! DID YOU READ THIS!?
User avatar
PR-0927
Old School Staff
Posts: 844
Joined: Fri Dec 31, 2004 9:15 pm
Location: Kent, OH, U.S.A.

Post by PR-0927 »

No Imperial Space Trooper, LOL. It seems that everyone just looked at the pictures and didn't read the post.

- Majin Revan
Delta_57_Dash
Jedi
Jedi
Posts: 1187
Joined: Fri Jun 10, 2005 2:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Delta_57_Dash »

well... maybe make him black?

Also, I have modified a unit (gave him different weapons), but don't know how to get him in game? Can someone help?
Leviathan
Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Leviathan »

Thrawn comes from Csilla, homeworld of Chiss, who are characterized by a blue skin and those red eyes...
lol i kno, it was a joke
I knew !... :D
No Imperial Space Trooper, LOL. It seems that everyone just looked at the pictures and didn't read the post.
Moreover, Space troopers are especially used for starships' hacking... They're not specialized in terrestrial battles...
Delta_57_Dash
Jedi
Jedi
Posts: 1187
Joined: Fri Jun 10, 2005 2:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Delta_57_Dash »

thank you, but still, how do I get a unit I made into the map? The level files make no sense in ultraedit32... Its all a bunch of mumbo-jumbo to me...
Leviathan
Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Leviathan »

To integrate a unit you made, you must create a new project using BFBuilder and then, follow these steps : http://www.secretsociety.com/forum/disp ... asp?mid=76
Qdin
Old School Staff
Posts: 2059
Joined: Wed Feb 23, 2005 9:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Qdin »

lol, I'm gonna take a look at that too :wink: lol, thnx :lol:

and I can see you added TIE's and X-wings in the background... but the MOST IMPORTANT DETAIL!!! do you ALSO have Lasers and Explosions in the air too? like the sky is filled lasers across th ewhole sky, and eksplosions lightening up the battle :P I always wanted that, and I'll guess its possible :wink: isnt that the same like adding TIE's or X-wings? just add Eksplosions popping up, and lasers to fly.... GREAT :D

its ALL great, and I hope you have a BETA or so ready soon :D

keep it up :wink:
Post Reply