Beta Commando Unit Released!

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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-_-
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Post by -_- »

Vyse wrote:
-_- wrote:even more :shock: ! This is great! One thing I would say is... isnt the commando's face a little bit more flat? *instead of caving in like phase 1 clone troopers*
Not quite sure what your saying... but I have pulled it out a lot from the phase 1 clone trooper...
Ya, I meant that the helmet still looks kinda... weird. The rest is great :wink:
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Post by Teancum »

Vyse --- you can do that fairly easy. Essentially a visor is just a 'cockpit', which is just a first-person view.
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Post by Vyse »

Teancum wrote:Vyse --- you can do that fairly easy. Essentially a visor is just a 'cockpit', which is just a first-person view.
Can you point me to a thread or directions on how to make a cockpit? :D
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Post by Vyse »

Link for download on front post. (No it doesn't have a HUD sorry)
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Post by DeathRow »

How do we play as this great model?
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Post by Penguin »

A good effort, in your screens the model looks awsome,

but then in game, its a different story,

the legs and arms seem to be really really big and the front of the helmet sticks out alot.

other then that, good effort!
DakkerDB

Post by DakkerDB »

I think it looks pretty good in-game. Although the backpack doesn't look too... right. The things that need to be improved are the backpack and the general texture. BUT, since your objective was just the mesh, I say you did a great job. Hopefully, some skilled skinner will make a good skin for it.

Still, for this great mesh, I thank you. Your hard work is appreciated.
Bobafett16

RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Delta 38

Post by Bobafett16 »

Great job Vyse, keep up the great work :) , and remember guys, this is a Beta - so it will not be perfect :wink: let Vyse finish it up and we will have some awsome stuff :D
dreadlordnyax

RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Delta 38

Post by dreadlordnyax »

you may have already answered this, but does the moddel have an overridetexture node or w/e so we can use multiple textures without having to hex edit?

great job, btw :)
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RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Delta 38

Post by minilogoguy18 »

yeah it should because all he really did was make the original clone model a little bulkier and reskinned it so im sure it still has the override_texture name
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RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Delta 38

Post by BF2-Master »

Does anyone know what the model looks like in-game?
Tuskenjedi

RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Delta 38

Post by Tuskenjedi »

I love that guy, but the yousendit download link has expired, can u put it on savefile?
:wink:
-SP-Butters

RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Delta 38

Post by -SP-Butters »

Vyse this looks great, but the link expired. :cry: Could you please fix so I could use it?
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Post by Vyse »

There you guys go! Hope someone can use it.

http://s36.yousendit.com/d.aspx?id=15GY ... Z3X11JKVR3
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Post by BF2-Master »

Thanks! I'll try to use it!
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Post by Delta_57_Dash »

now all we need are a couple good skinners...

*whistles for Doofi and Jabluvslav*
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Post by PR-0927 »

Hey man, could you post another link to it, that expired too.

- Majin Revan
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Post by Vyse »

MajinRevan wrote:Hey man, could you post another link to it, that expired too.

- Majin Revan
There ya go! ;)

http://beta.yousendit.com/transfer.php? ... B640A1EE64

New link on first post as well!
kudos_eb

Post by kudos_eb »

hey looks great, are you adding some sounds from tha rep commando game??
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Post by -_- »

kudos_eb wrote:hey looks great, are you adding some sounds from tha rep commando game??
Dude.. this is just a model >.>

p.s- Vyse, can you start perfecting the model? I would love to use this in a map. :wink:
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