Officers
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YaNkFaN
- Field Commander

- Posts: 943
- Joined: Sat Dec 13, 2008 8:17 am
Re: Officers
they're in the imp side folder as imp_inf_officer_gray and look for the respective .msh and .tga you will also have to copy and rename one of the .tgas
- daniel
- Master Sergeant

- Posts: 167
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Re: Officers
okay .thanks for the info
- Teancum
- Jedi Admin

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Re: Officers
You can find them in 3 colors (black, gray, and green) in the Conversion Pack Infantry assets
http://www.megaupload.com/?d=HG1N9D4S
http://www.megaupload.com/?d=HG1N9D4S
- daniel
- Master Sergeant

- Posts: 167
- Joined: Sun Mar 22, 2009 12:21 pm
Re: Officers
ok well i,ve added the imp_inf_officer_gray stuff in the lua, but in the game i only have the unit but without its skins...but everything concerning the unit is in the right sides folder...can anyone help?
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YaNkFaN
- Field Commander

- Posts: 943
- Joined: Sat Dec 13, 2008 8:17 am
Re: Officers
yes it doesn't have a skin you need to open the .msh with notepad and search for .tga there should be two different skins one saying something like imp_inf_officer.tga the other being something else (i forge the exact name). Copt the skin imp_inf_officer.tga and rename the copied one to the other .tga found in the .msh
- daniel
- Master Sergeant

- Posts: 167
- Joined: Sun Mar 22, 2009 12:21 pm
Re: Officers
@yankfan : could you please give me the complete name of the "other"tga file?
i have these 6 diferent files in the data_ABC/sides/msh folder concerning the officer (i use paint.NET instead of gimp) :
imp_inf_officer(type:paint.NET Image), imp_inf_officer(type:msh-file), imp_inf_officer.msh(type:option-file), imp_inf_officer.tga(type:option-file), imp_inf_officer_low1(type: msh-file) and imp_inf_officer_low1.msh(type: option file).
and now: which one do i copy , which one is the "other" tga.-file?
help please
i have these 6 diferent files in the data_ABC/sides/msh folder concerning the officer (i use paint.NET instead of gimp) :
imp_inf_officer(type:paint.NET Image), imp_inf_officer(type:msh-file), imp_inf_officer.msh(type:option-file), imp_inf_officer.tga(type:option-file), imp_inf_officer_low1(type: msh-file) and imp_inf_officer_low1.msh(type: option file).
and now: which one do i copy , which one is the "other" tga.-file?
help please
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YaNkFaN
- Field Commander

- Posts: 943
- Joined: Sat Dec 13, 2008 8:17 am
Re: Officers
the .tga is called
test_inf_officer.tga
so just copy imp_inf_officer.tga and rename it to
test_inf_officer.tga
test_inf_officer.tga
so just copy imp_inf_officer.tga and rename it to
test_inf_officer.tga
- daniel
- Master Sergeant

- Posts: 167
- Joined: Sun Mar 22, 2009 12:21 pm
Re: Officers
@yankfan : are you sure? there's no test_inf_officer.tga in the imp-sides folder..or is it somewhere else. or is it not necessary?
@teancum : where do i have to put the downloaded infantry-file ? in the bf2-modtools/assets-folder and in the data_abc/sides folder? help please..
@teancum : where do i have to put the downloaded infantry-file ? in the bf2-modtools/assets-folder and in the data_abc/sides folder? help please..
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YaNkFaN
- Field Commander

- Posts: 943
- Joined: Sat Dec 13, 2008 8:17 am
Re: Officers
the reason there is no skin is because you need to make the file test_inf_officer.tga in order to do that i just suggest that you copy imp_inf_officer.tga and rename it that way you don't have a messed up skin. The skin test_inf_officer is necessary because without it you just get a completely black trooper with no texture(there is a problem with the mesh) so it needs the test_inf_officer skin as well as imp_inf_officer.
about your question to tean you need to put the unit in data_modid/sides/whatever your side name is and call in in the .req file for more info look in the jedi creation doc or everything you need to know thead
about your question to tean you need to put the unit in data_modid/sides/whatever your side name is and call in in the .req file for more info look in the jedi creation doc or everything you need to know thead
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MercuryNoodles
- Jedi

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Re: Officers
test_inf_officer, as I recall, is a LOD texture specified by the mesh. Without it, you'll see the officer fine up close, but when it goes low-res due to being far away, it'll show the missing texture color, hence the need to copy and rename the existing texture.
- daniel
- Master Sergeant

- Posts: 167
- Joined: Sun Mar 22, 2009 12:21 pm
Re: Officers
it still doesn't work. as i already said: the unit is there in the game, but he's just WHITE (exept the weapons). i copied the imp_inf_officer.tga ,renamed it to test_inf_officer.tga and replaced this with the imp_inf_officer.tga. this didn't work ,so i just copied imp_inf_officer.tga ,rename it but didn't replace it this time, but is still didn't work.

ok,well i made everything i changed so far back again and copied,renamed,replaced the imp_inf_officer (without tga at the end) with the test_inf_officer (without the tga) and at i've got the boots,hands,the belt and the emblem on the hat now , but everything else is stil black ...maybe anything else i have to change,copy,rename,etc ?help please
ok,well i made everything i changed so far back again and copied,renamed,replaced the imp_inf_officer (without tga at the end) with the test_inf_officer (without the tga) and at i've got the boots,hands,the belt and the emblem on the hat now , but everything else is stil black ...maybe anything else i have to change,copy,rename,etc ?help please
- daniel
- Master Sergeant

- Posts: 167
- Joined: Sun Mar 22, 2009 12:21 pm
Re: Officers
@ teancum : help please with the infantry stuff! wich files exactly do i have to use?
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Officers
Please don't doublepost. It is against the rules.
And since you seem to be having a problem with the renaming, here is a copy of the imp_inf_officer mesh hexedited to only use the imp_inf_officer.tga file you already have.
http://www.mediafire.com/download.php?jjm5tzjv5ym
And since you seem to be having a problem with the renaming, here is a copy of the imp_inf_officer mesh hexedited to only use the imp_inf_officer.tga file you already have.
http://www.mediafire.com/download.php?jjm5tzjv5ym
- daniel
- Master Sergeant

- Posts: 167
- Joined: Sun Mar 22, 2009 12:21 pm
Re: Officers
sorry for the doublepost
EDIT:
wow thx Maveritchell. it worked. (no idea why i didn't get it )..but the other stuff that teancun gave me to download didn't seem to work either. could you perhaps upload the stuff for the officer in black as well?

and i've got a problem concerning the oficer: he doesn't have any sounds and some of his weapons don't work. any idea how to fix it ?
EDIT:
wow thx Maveritchell. it worked. (no idea why i didn't get it )..but the other stuff that teancun gave me to download didn't seem to work either. could you perhaps upload the stuff for the officer in black as well?
and i've got a problem concerning the oficer: he doesn't have any sounds and some of his weapons don't work. any idea how to fix it ?
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MercuryNoodles
- Jedi

- Posts: 1003
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Re: Officers
Someone else has a black uniformed officer? If you mean the one in Boarding Action, I never released it. No promises, but I might upload it as soon as today, after work.
Do you have an error log? It'd be a great help.
Do you have an error log? It'd be a great help.
- daniel
- Master Sergeant

- Posts: 167
- Joined: Sun Mar 22, 2009 12:21 pm
Re: Officers
yes , as far as i know there are officers in black suits, teamcun gave me a download-link for these and other units a couple of posts ago. but they didn't seem to work for me.
- Teancum
- Jedi Admin

- Posts: 11080
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- xbox live or psn: No gamertag set
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Re: Officers
Those officers (grey, black, green) work, they're in the Convo Pack on certain levels. Dunno why they didn't work for you.
- daniel
- Master Sergeant

- Posts: 167
- Joined: Sun Mar 22, 2009 12:21 pm
Re: Officers
yes , might be,but i don't quite completely know which files i have to copy ..and where.do i(when i just wanted to put them to the imperials) but the files into the imp-folder i copied in my sides folder? or what? sry if i seem not to have any idea about all this but actually i do
..i've read nearly everything important about modding bf2 in the everything you need thread and also in the gettinh started docs.
