SWBF Series Model Showcase Thread 5th Edition
Moderator: Moderators
- lucasfart
- Sith

- Posts: 1440
- Joined: Tue Feb 24, 2009 5:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Australia
Re: SWBF Series Model Showcase Thread 5th Edition
Just whipped up a halo CE M90 shotgun similar to this one:
My one is a bit simpler, due to the blueprints I used, but its good enough....Any suggestions?
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
- Cerfon Rournes
- Master Bounty Hunter

- Posts: 1558
- Joined: Thu Jul 08, 2010 5:53 pm
- Projects :: WIP. I will reveal what it is later on..
- xbox live or psn: No gamertag set
- Location: New York, USA
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
Wow, nice work. 
- lucasfart
- Sith

- Posts: 1440
- Joined: Tue Feb 24, 2009 5:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Australia
Re: SWBF Series Model Showcase Thread 5th Edition
Gave it a texture based on an image I found online -
Is using such an image (from the halo wiki), against the copyright laws?
Hidden/Spoiler:
Hidden/Spoiler:
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
lucasfart wrote:Is using such an image (from the halo wiki), against the copyright laws?
Copyright Rules wrote:Little bitty stuff here and there (a few sounds, part of a few textures) we will overlook. More than that might raise a red flag.
In other words, it's fine. You're not directly ripping it from Halo either, just from a screenshot on the wiki.
- Delta-1035
- Sith Master

- Posts: 2651
- Joined: Mon Aug 04, 2008 10:32 am
- Projects :: TOR GCWII GCW1035 BF1035
- xbox live or psn: Johnny_Sciroppo
- Location: Pizza Land
Re: SWBF Series Model Showcase Thread 5th Edition
Looks perfect man!lucasfart wrote:Gave it a texture based on an image I found online -Is using such an image (from the halo wiki), against the copyright laws?Hidden/Spoiler:
Hidden/Spoiler:
- minilogoguy18
- Master Bounty Hunter

- Posts: 1512
- Joined: Wed Nov 09, 2005 11:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: SWBF Series Model Showcase Thread 5th Edition
Hidden/Spoiler:
-
Marth8880
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
That looks spectacular! 
- Cerfon Rournes
- Master Bounty Hunter

- Posts: 1558
- Joined: Thu Jul 08, 2010 5:53 pm
- Projects :: WIP. I will reveal what it is later on..
- xbox live or psn: No gamertag set
- Location: New York, USA
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
@lucasfart, minilogoguy18: Nice models guys. 
-
Lephenix
- Captain

- Posts: 497
- Joined: Tue Jul 12, 2011 6:46 am
- Projects :: Becoming a Concept Artist-Illustrator
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
Nice to see you're working on this one too. I always wondered how you did the shape in the sphere.
- minilogoguy18
- Master Bounty Hunter

- Posts: 1512
- Joined: Wed Nov 09, 2005 11:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: SWBF Series Model Showcase Thread 5th Edition
^Actually made it years ago, just the animating part made me kinda not wanna mess with it much but I recently decided to finish it since all it needed was feet. The head was easy, just some edge drawing with '\', extruding then deleting any leftover vertex's that weren't needed.
Got loads of models that I don't think I've never showed on these forums that were made for this game and many more that weren't.
Got loads of models that I don't think I've never showed on these forums that were made for this game and many more that weren't.
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: SWBF Series Model Showcase Thread 5th Edition
Some sort of light assault rifle. Untextured for now. Concept art by MetroidNut.
Oh, I just realized I forgot the magazine.
Well, it's a sort of curved black rectangle in front of the trigger.
Edit - Slapped on a couple parts, the aforementioned magazine included, as well as a texture of edited, kitbashed stock textures.
Hidden/Spoiler:
Hidden/Spoiler:
Edit - Slapped on a couple parts, the aforementioned magazine included, as well as a texture of edited, kitbashed stock textures.
Hidden/Spoiler:
Hidden/Spoiler:
-
kinetosimpetus
- Imperial Systems Expert

- Posts: 2381
- Joined: Wed Mar 25, 2009 4:15 pm
- Projects :: A secret project
- minilogoguy18
- Master Bounty Hunter

- Posts: 1512
- Joined: Wed Nov 09, 2005 11:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: SWBF Series Model Showcase Thread 5th Edition
^Looks odd, textures don't fit at all, stretching and some areas are a higher resolution than others.
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: SWBF Series Model Showcase Thread 5th Edition
The scope and the two parts below it are somewhat higher resolution, and the magazine is stretched, but I tried to make the rest of it more-or-less fit together.
- minilogoguy18
- Master Bounty Hunter

- Posts: 1512
- Joined: Wed Nov 09, 2005 11:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: SWBF Series Model Showcase Thread 5th Edition
You should just make a new texture since making a texture from another model fit something else never works out good.
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: SWBF Series Model Showcase Thread 5th Edition
Oh, I suppose you're right. I've tried to learn texturing several times before, but each time I gave up when my work consistently turned out like Diet Dr. Pepper. It feels like a steeper learning curve than modelling itself. I know it's worth it in the end, but I've never quite gotten that far. Feels like time to make another attempt, though.
- ANDEWEGET
- Ancient Force

- Posts: 1266
- Joined: Tue Apr 01, 2008 8:42 am
- Location: Germany
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
Baking out a UV map to a .tga/.png and then copy&pasting parts you want into this texture and playing around with different overlay styles, color balance, clone brush etc is better than trying to create one from scratch the first time. You'll see how the original artists made their textures and then you can try to recreate that. Lots of references/pictures of the material will help alot, too.
-
Labj
- Sith

- Posts: 1400
- Joined: Tue Jun 16, 2009 3:20 pm
- xbox live or psn: SiulS2409
- Location: Costa Rica
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
A head
Hidden/Spoiler:
-
Marth8880
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
That looks great, Labj! 
- Unlucky13
- Sergeant Major

- Posts: 239
- Joined: Mon Jan 24, 2011 11:11 am
- Projects :: Models models models
Re: SWBF Series Model Showcase Thread 5th Edition
A flintlock musket, it's 2500 tris, so I could optimize it abit but I'm pretty happy with the result. Now for the texture.
Hidden/Spoiler:





