KotoR : Tatooine

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AceMastermind
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Re: KotoR : Tatooine

Post by AceMastermind »

Looks cool, you should change the PilotAnimation to either "gallop" or "ride" and see how it looks.
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Re: KotoR : Tatooine

Post by Delta 47 »

Wow that looks great! :D
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Re: KotoR : Tatooine

Post by SilvaDalek »

The dewback doesn't show up :cry:...
Looks great :P!
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Re: KotoR : Tatooine

Post by Fingerfood »

FOOLIS wrote:Image
The 3rd stool from the top right looks like it is entering the bar. Fixy?
BTW, Nice models!
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Re: KotoR : Tatooine

Post by Grev »

I see it. It looks jammed into the table
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Re: KotoR : Tatooine

Post by SilvaDalek »

You have the hovering grenade. You might want to fix :thumbs:.
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Re: KotoR : Tatooine

Post by FOOLIS »

@Ace : I dont really understand what you mean , but i have 2 rideable and about 6 self-walking dewbacks/banthas
@Silvadalek : Sure.
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Re: KotoR : Tatooine

Post by Penguin »

FOOLIS wrote:@Ace : I dont really understand what you mean , but i have 2 rideable and about 6 self-walking dewbacks/banthas
@Silvadalek : Sure.

Ace is saying to change the Rideable Dewbacks/Banthas Ride Animation to "gallop" or "ride", instead of "drive" (in the ODF)
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Re: KotoR : Tatooine

Post by FOOLIS »

Why should i change it?
I think its good how it is now.
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Re: KotoR : Tatooine

Post by The_Emperor »

It does look good as it is, absolutely, but maybe those sitting anims'll look even better. Doesn't hurt to try, that's what Ace means. Maybe it'll look better, maybe it'll look weird, in which case you can simply change it back into "drive".

I mean the gallop and ride anims were made for drivable animals :P
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Re: KotoR : Tatooine

Post by FragMe! »

I actually did try those as well as ride_shoot (which is pretty funny BTW the guy bounces up and down and is constantly firing a pistol he is not holding) but I digress, the drive one holds the reins better than the others not to mention they lean back in a funny way and they a have a totally different root location so to change them would mean changing the hp_rider null as well. Their legs still go into the animals anyway.
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Re: KotoR : Tatooine

Post by Moonwolf=SotG= »

hey can i download the ridable dewback and the other ridable animal and can the dewback bee in wild like not ridable if yes than i wold like that 2
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Re: KotoR : Tatooine

Post by Omega_007 »

More KOTOR is always great, keep it up! :yes:
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Re: KotoR : Tatooine

Post by FOOLIS »

UPDATE :D

Ithorian Anchorhead Civillian (Made by Manderek :wink: )

Image
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Re: KotoR : Tatooine

Post by Aman/Pinguin »

Ah nice finally I see it ingame. :thumbs:
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Re: KotoR : Tatooine

Post by The_Emperor »

Wow, that's really nice!

Good job Manderek :thumbs:
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Re: KotoR : Tatooine

Post by MandeRek »

Whoa! Thanks for all nice comments, i wasn't really expecting them, since this model is actually only 70% finished... I will send FOOL the new one, which is cleaned, has cloth properties, has a smooth head (also cleaning problem actually) and an improved texture. The cloth texture-part was from assets, but the rest is from scratch. I'm trying to really BRING hammerheads into SWBFII, which would mean detailed textures as much as possible! Thanks for nice comments though, I'm having a great day because of those! :D Note that I'm also very proud that FOOL uses this in his AWESOME map! Thanks mate ;)
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Re: KotoR : Tatooine

Post by FOOLIS »

Lol i have to thank YOU for this awesome model, when will the 100% version be done?
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Re: KotoR : Tatooine

Post by MandeRek »

I think, seeing that my other Jedi models are like (some more, some less then) 85% finished, and i think i might have to start over with this one, 'cause the scene file was ruined. Don't worry though; I can still import this msh with Rep's importer (ofcourse :D )
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Re: KotoR : Tatooine

Post by FOOLIS »

Ok thats good :D
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