Swbf2 Objects Collision Problem

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jango
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Swbf2 Objects Collision Problem

Post by jango »

Is there a way to fix the collisions in swbf2 objects when using them in swbf1? (without using xsi) I used the geonosis bunker platform in my map from swbf2 and ingame it had no collision at all!
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bamdur123
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Re: Swbf2 Objects Collision Problem

Post by bamdur123 »

if there is a .msh.option file with -nocollision in it remove the .option file
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Re: Swbf2 Objects Collision Problem

Post by Ginev »

And that will remove the collision?I will try this since i have the same problem with the Utapau models. (invisible walls,roofs...etc)
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Re: Swbf2 Objects Collision Problem

Post by Firefang »

The only way (without xsi) is to place invisible models against the walls and floors.
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Re: Swbf2 Objects Collision Problem

Post by giftheck »

You can hex-edit the objects and rename collision objects (Usually something like "P_-so_cube101" to "collision101"), the same way you can rename mesh objects within a .msh file (after the NAME section)
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