Swbf2 Objects Collision Problem
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- jango
- Command Sergeant Major

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Swbf2 Objects Collision Problem
Is there a way to fix the collisions in swbf2 objects when using them in swbf1? (without using xsi) I used the geonosis bunker platform in my map from swbf2 and ingame it had no collision at all!
- bamdur123
- Sergeant Major

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Re: Swbf2 Objects Collision Problem
if there is a .msh.option file with -nocollision in it remove the .option file
- Ginev
- Command Sergeant Major

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Re: Swbf2 Objects Collision Problem
And that will remove the collision?I will try this since i have the same problem with the Utapau models. (invisible walls,roofs...etc)
- Firefang
- Major

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Re: Swbf2 Objects Collision Problem
The only way (without xsi) is to place invisible models against the walls and floors.
- giftheck
- Droid Pilot Assassin

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Re: Swbf2 Objects Collision Problem
You can hex-edit the objects and rename collision objects (Usually something like "P_-so_cube101" to "collision101"), the same way you can rename mesh objects within a .msh file (after the NAME section)
