All it says to me is, "C:/.../.../..../cis_cap_lucrehulk.scn cannot be opened" This also, continues for every other ship as well. So could somebody please tell me why it says this and how I could export them into proper ODF files? Please and thank you
Unable to Open ForceMaster's ships
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-
MissingTexture
- 2nd Lieutenant

- Posts: 380
- Joined: Sat Jun 13, 2015 10:51 am
- Projects :: SW Resistance Rising
- Location: Toronto, ON
Unable to Open ForceMaster's ships
So I am trying to open up the ships but they will not open up in XSI 7.5
All it says to me is, "C:/.../.../..../cis_cap_lucrehulk.scn cannot be opened" This also, continues for every other ship as well. So could somebody please tell me why it says this and how I could export them into proper ODF files? Please and thank you
All it says to me is, "C:/.../.../..../cis_cap_lucrehulk.scn cannot be opened" This also, continues for every other ship as well. So could somebody please tell me why it says this and how I could export them into proper ODF files? Please and thank you
- AceMastermind
- Gametoast Staff

- Posts: 3285
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Re: Unable to Open ForceMaster's ships
How are you trying to open them? They import fine on my machine. You can just drag n drop the scn file into the viewport.
Here's an obj and exp file you can try:
http://www.mediafire.com/download/9abzd ... crehulk.7z
The path to the textures is set on my desktop, you'll need to change or update this path for your machine.
Here's an obj and exp file you can try:
http://www.mediafire.com/download/9abzd ... crehulk.7z
The path to the textures is set on my desktop, you'll need to change or update this path for your machine.
-
MissingTexture
- 2nd Lieutenant

- Posts: 380
- Joined: Sat Jun 13, 2015 10:51 am
- Projects :: SW Resistance Rising
- Location: Toronto, ON
Re: Unable to Open ForceMaster's ships
Well, I tried using file>open, import>dotXSI, import>scene and I even tried drag and drop :/
Edit:
Also, how do I fix where the texture links up with the model?
Edit:
Also, how do I fix where the texture links up with the model?
- AceMastermind
- Gametoast Staff

- Posts: 3285
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Re: Unable to Open ForceMaster's ships
File > Open works fine for me as well
File > Import > dotXSI is the wrong file type, that is for *.xsi files
File > Import SI|3D Scene/Model is also the wrong file type
To change the path with the exp file opened, go File > External Files
Click on Search and Replace
Enter the current path in the first input (without the file name at the end)
Enter the new path in the second input
Press OK and you're done
for the obj file, just import it in the same location as your textures and mtl file
File > Import > dotXSI is the wrong file type, that is for *.xsi files
File > Import SI|3D Scene/Model is also the wrong file type
To change the path with the exp file opened, go File > External Files
Click on Search and Replace
Enter the current path in the first input (without the file name at the end)
Enter the new path in the second input
Press OK and you're done
for the obj file, just import it in the same location as your textures and mtl file
-
MissingTexture
- 2nd Lieutenant

- Posts: 380
- Joined: Sat Jun 13, 2015 10:51 am
- Projects :: SW Resistance Rising
- Location: Toronto, ON
Re: Unable to Open ForceMaster's ships
Still can't use File>Open for the files :/ Doesn't work for me
Also, when I search and replace, the model just comes out grey
Edit:
The .exp won't open either
Edit 2:
Is there any way in which I could just have these ships exported and ready for BFII?
Also, when I search and replace, the model just comes out grey
Edit:
The .exp won't open either
Edit 2:
Is there any way in which I could just have these ships exported and ready for BFII?
