1. Is it possible to make vehicles pushable without making them units?
2. Is it possible to have a map alternate between two worlds?
2 questions
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woner11
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Re: 2 questions
Not sure about the first one, but to make a map change worlds depending on the era, just go into the .lua of the era you want to change, go to this part:
SetSpawnDelay(10.0, 0.25)
ReadDataFile("dc:TTT\\TTT.lvl", "TTT_conquest") <<here!
SetDenseEnvironment("false")
And change it to a different .wld file. The same rules will apply, and the file needs to be in the right folder. I haven't actually tried it though, so i'm not sure.
SetSpawnDelay(10.0, 0.25)
ReadDataFile("dc:TTT\\TTT.lvl", "TTT_conquest") <<here!
SetDenseEnvironment("false")
And change it to a different .wld file. The same rules will apply, and the file needs to be in the right folder. I haven't actually tried it though, so i'm not sure.
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woner11
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Re: 2 questions
For the worlds I mean that it alternates worlds after a certain objective is complete.
- Maveritchell
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Re: 2 questions
No, not possible.woner11 wrote:For the worlds I mean that it alternates worlds after a certain objective is complete.
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inferno
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Re: 2 questions
Really? Not even if you put two world folders where you usually have one? and change your lua to---
SetSpawnDelay(10.0, 0.25)
ReadDataFile("dc:TTT\\TTT.lvl", "TTT_conquest") <<here!
SetDenseEnvironment("false")
SetSpawnDelay(10.0, 0.25)
ReadDataFile("dc:AAA\\AAA.lvl", "AAA_conquest") <<here!
SetDenseEnvironment("false")
(with respect to the fact that the two world names are AAA and TTT)
SetSpawnDelay(10.0, 0.25)
ReadDataFile("dc:TTT\\TTT.lvl", "TTT_conquest") <<here!
SetDenseEnvironment("false")
SetSpawnDelay(10.0, 0.25)
ReadDataFile("dc:AAA\\AAA.lvl", "AAA_conquest") <<here!
SetDenseEnvironment("false")
(with respect to the fact that the two world names are AAA and TTT)
- Maveritchell
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Re: 2 questions
Really really.inferno wrote:Really?
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woner11
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Re: 2 questions
I guess the closest thing then would be to have a teleporter region and have the map look like two different worlds.
