Modes....

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Fingerfood
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Modes....

Post by Fingerfood »

Got a few q's...
1. If I want a certain effect like snow, can I make it happen in one mode only? Or not in one mode?
2. Can I have different skys for modes?
3. Can I have different terrain for different modes?

Thanks in advance.
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Re: Modes....

Post by ryukaji »

for the first 2,
I dont think its possible

for the 3rd in one of my test maps I had extra large terrain and i made mountains separating the two battlefields so one mode had spawns and paths on one side and the other mode had spawns and paths and all that on the other side

you can make different terrain on the two sides
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Re: Modes....

Post by Aman/Pinguin »

1 and 2 are possible but i forgot how.
3. Im not sure
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SBF_Dann_Boeing
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Re: Modes....

Post by SBF_Dann_Boeing »

Fingerfood wrote:Got a few q's...
1. If I want a certain effect like snow, can I make it happen in one mode only? Or not in one mode?
2. Can I have different skys for modes?
3. Can I have different terrain for different modes?

Thanks in advance.
1. Yes. You make a rainshadow region that encloses the whole map in the layers of the modes you dont want snow in.
2. Not to my knowledge, as the sky file isn't mode specific.
3. Sorta. The map itself can't have different terrain in a mode, but like RyuKaji said, you can just have a big map set up, and only use a specific part for each mode.
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Re: Modes....

Post by Fingerfood »

Okay, well for #1 tnx Dann. Now just to figure out snow... *goes to Everything you Need*
#2 I didn't need, but it will be a bit harder.....
#3 That's what I'm doing with different parts, but I wanted to have part of my map be visible in one mode, but where you are in that mode, you can't get to in the other mode.....
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Re: Modes....

Post by elfie »

snow might be able to be placed as an odf in a specific section of a map. Or it might be dust... even so you could reskin the geo_prop_dust and make it white as a posed to brown and then place it in one section of the map only.
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Re: Modes....

Post by Fingerfood »

Emmm.... maybe...

Anyway, I don't feel like making a whole new topic for this, but I gots me an error log.
Hidden/Spoiler:
[code]C:\BF2_ModTools\data_TGL\_BUILD\..\..\ToolsFL\Bin\luac.exe: ..\..\common\scripts\TGL\TGLc_con.lua:95: unfinished string near `"cis_hover_stap)'
ERROR[scriptmunge scripts\TGL\TGLc_con.lua]:Could not read input file.ERROR[scriptmunge scripts\TGL\TGLc_con.lua]:Could not read input file. [continuing]
2 Errors 0 Warnings

ERROR[levelpack mission\TGLc_con.req]:Expecting bracket, but none was found.
File : munged\pc\tglc_con.script.req(1)...

ucft <--
ERROR[levelpack mission\TGLc_con.req]:Expecting bracket, but none was found.
File : munged\pc\tglc_con.script.req(1)...

ucft <--

2 Errors 0 Warnings[/code]
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elfie
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Re: Modes....

Post by elfie »

manual clean then munge.
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Maveritchell
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Re: Modes....

Post by Maveritchell »

elfie wrote:manual clean then munge.
No. :roll: Please don't make the mistake of thinking a clean is a magic fix-all for errors you don't understand.

The error says that you left a quotation mark out by "cis_hover_stap" in your .lua. Fix it then remunge.

Edit: Not fast enough, apparently.
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Re: Modes....

Post by Fingerfood »

Well, I went in and fixed it so... munging!

And I do have an idea on how I'd do this... I could have a boundary in Conquest and then some invisible blocks and another boundary in CTF.....

What the....? Oh well. I never see the "All done" message anymore.... but..... no errors! I think this can be locked now.....
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elfie
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Re: Modes....

Post by elfie »

whoops! sory, I thought it was a different error. I guess I didn't read it closely enough. I remember some one saying somewhere on gt that you had to manual clean to fix that kind of error. Anyway I will be more careful next time.
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