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"stand_attack1c"Code: Select all
"stand_attack1c_full"Moderator: Moderators
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"stand_attack1c"Code: Select all
"stand_attack1c_full"




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Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier jed_inf_jedi has geometry collisionCode: Select all
[GameObjectClass]
ClassParent = "com_jedi_default"
GeometryName = "jed_inf_jedi.msh"
[Properties]
AISizeType = "HOVER"
GeometryName = "jed_inf_jedi"
GeometryLowRes = "jed_inf_jedi_low1"
OverrideTexture = "jaimarukqu6.tga"
AnimationName = "ultra_jedi"
//Jet Jump
JetJump = "10.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 40.0
CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions
//Jet Jump End
WEAPONSECTION = 1
WeaponName = "rep_weap_lightsaber_ultra_jedi"
WeaponAmmo = 0
WEAPONSECTION = 2
WeaponName = "com_weap_inf_sabre_throw"
WeaponAmmo = 0
WeaponChannel = 1
WEAPONSECTION = 3
WeaponName = "com_weap_inf_force_push"
WeaponAmmo = 0
WeaponChannel = 1
//SOUND
//SndHeroSelectable = ""
//SndHeroSpawned = "hero_secura_spawn"
//SndHeroDefeated = "hero_secura_exhausted"
//SndHeroKiller = "hero_secura_exhausted"
//VOSound = "hero_secura_AcquiredTarget AcquiredTarget"
//VOSound = "hero_secura_KillingSpree4 KillingSpree4"
VOUnitType = 0181
//SoldierMusic = "rep_hero_secura_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
//ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
//LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "rep_inf_soldier"


The ODF wrote:// Aayla
[GameObjectClass]
ClassParent = "com_jedi_default"
GeometryName = "jed_inf_jedi.msh"
[Properties]
AISizeType = "HOVER"
GeometryName = "jed_inf_jedi"
GeometryLowRes = "jed_inf_jedi_low1"
OverrideTexture = "jed_inf_jedi01"
AnimationName = "aalya"
MaxHealth = 200.0
AddHealth = 20.0
MaxSpeed = 8.0
MaxStrafeSpeed = 6.0
MaxTurnSpeed = 5.0
JumpHeight = 3.5
RecoverFromTumble = "1"
NoEnterVehicles = 1
//Jet Jump
JetJump = "10.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 40.0
CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions
//Jet Jump End
WEAPONSECTION = 1
WeaponName1 = "jed_weap_lightsaber_aalya"
WeaponAmmo1 = 0
//SOUND
//SndHeroSelectable = ""
//SndHeroSpawned = "hero_secura_spawn"
//SndHeroDefeated = "hero_secura_exhausted"
//SndHeroKiller = "hero_secura_exhausted"
//VOSound = "hero_secura_AcquiredTarget AcquiredTarget"
//VOSound = "hero_secura_KillingSpree4 KillingSpree4"
VOUnitType = 0181
//SoldierMusic = "rep_hero_secura_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
//ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
//LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "rep_inf_soldier"
