The One Answer I Can't Find!

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reclaimer122

The One Answer I Can't Find!

Post by reclaimer122 »

This must be the simplest question in the mod community, but I need to know what to do after I've changed an ODF file. I've switched the darktrooper's spreadshot with the auto rifle, but I just can't figure out how to get it into the game. I've tried SPtest and the normal launch, but neither does anything diff. If the answer is in one of the tutorials with the mod tools, please tell me the name, I must have skipped it :?

Thnx! :)

PS: I'm trying to have this affect ALL OF THE SHIPPED MAPS for use in like Galactic Conquest. I'm looking for the simplest tutorial you can give me. :) thnx
OOM-9

Post by OOM-9 »

ok...

STEP ONE

Create a project.

STEP TWO

Import the retail side IMP

STEP THREE

change darktrooper's odf... (leave the file name alone though or you will have problems)

STEP FOUR

clean your project by clicking the clean <mod name> on the BFBuilder Pro.

STEP FIVE

Munge your mod by clicking the munge <mod name here> button

This will take it through the processes of packing your files into an lvl file.

Once it's done...

STEP SIX

Look in your BFBuilder Addon folder for your <mod name>

Open the folder up and open the SIDE folder... grab your IMP.lvl and copy it. Then go to your game directory (where SWBF is installed, and go to game data, and find your installed SIDE folder. Overwrite your current IMP.lvl with your altered one.

STEP SEVEN

Then run the game... see if it works.

STEP EIGHT

Worship 00M-9 and construct idols made of fine aluminium to sell at McDonalds Seminars...







~00M-9
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Post by Delta_57_Dash »

ok not getting it... how do you import a side?
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Post by Leviathan »

Go in "BFBuilder\Assets\Side". Copy the folder of the side you want to import. (In your case, you must copy "IMP") Then, paste it in your Mod's "Sides" folder. ("[modid]\Sides")
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Post by Delta_57_Dash »

ahhhh... ty
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Post by Leviathan »

Of course, do not forget to make all changes you want to the files contained in the folder you pasted... :)
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Post by Delta_57_Dash »

gah! the side folder isn't there!!! I've munged it like 10 times! It's still not there! help!
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Post by Leviathan »

Well, follow these instructions step-by-step : http://www.secretsociety.com/forum/disp ... asp?mid=76
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Post by Delta_57_Dash »

where is the mission.lua?
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Post by Leviathan »

*.LUA files can be found there : "[modid]\Common\Scripts\[modid]". They can be edited with any text editor...

PS : What do you think about my new avatar ? :D
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Post by Delta_57_Dash »

I likie...

uh... how do you edit the munge.bat and clean. bat files?
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Post by Leviathan »

They're text files with a modified extension. (*.BAT) Consequently, you can edit them using a text editor... But be sure they're no longer in "read-only" mode before doing that...
Rippentuck

Post by Rippentuck »

Leviathan....are you aware that there is a newer version of BFBuilder that's been out since March? It creates side folders for you (I've told you before that the tutorial link you keep giving people is from last December and is out of date), and you can edit your mission lua from BFBuilder rather than looking for it in the folder list.


Rip
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Post by Delta_57_Dash »

where do you get it?
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Post by Leviathan »

I know that... And I thank you again for your help... But I prefer make all changes I need manually, without using any semi-automatic process, because I like this manner to mod...
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Post by Delta_57_Dash »

where do you get the new version?!?
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Post by Leviathan »

All un-official updates for Mod Tools are there : http://www.secretsociety.com/forum/downloads
reclaimer122

Post by reclaimer122 »

OOM-9 wrote:
STEP TWO

Import the retail side IMP


STEP EIGHT

Worship 00M-9 and construct idols made of fine aluminium to sell at McDonalds Seminars...


~00M-9
For step 2, how exactly do I import files? Sorry, I'm used to the easy modding like with HaloPC :P.

And if I fugure that out, I definately will consider step eight. :wink:
OOM-9

Post by OOM-9 »

if your using BFBuilder Pro, there is a Sides selection up near 'edit' and 'file.'

clicking that brings down a dropdown menu.

and at the bottom of said drop down there is a choice...

"Import Retail Side"

click that and then click IMP.... it will think for a couple seconds and then say DONE.

Then open up the actual folders of your project and edit the newly created IMP folder as you like.

As long as you leave the infantry's names alone and keep the files named the same, just with edits, then no LUA changes are needed cause the LUAs draw by filename. I have to edit LUAs for ARC because I make completely new odfs with new names. If you want to play with the retail maps with your mod you need to keep all file names exact as the built in LUA is hard to edit and draws from the retail file names.

Save you a lot of trouble :P
reclaimer122

Post by reclaimer122 »

I got it :wink:

I didn't realize I needed to get BFbuilder PRO. Thnx alot for all the help, dude. :)
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