(KOTOR) Telos: Mandalorian Wars Full Release

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(KOTOR) Telos: Mandalorian Wars Full Release

Post by elfie »

Well here is, the gametoast exclusive release of my latest map: (KOTOR) Telos: Mandalorian Wars. For more info please see the readme and this thread: http://www.gametoast.com/forums/viewtop ... 29&t=15589

Readme:
Readme wrote:
Hidden/Spoiler:
------------>>> (KOTOR) Telos: Mandalorian Wars Readme <<<------------
****************************************************************
<<<<<<<<<<<<<<------BY: Elfie 911------->>>>>>>>>>>>>>>>>>>>

--Overview--
This map, as the title suggests, takes place on Telos during the Mandalorian Wars period of time. The characters and some of their weapons are loosely based on KOTOR, and the rest I made up. Also note that the map has a custom mini-map and Hammerhead ships flying around in the sky.

--Game Modes--

-Mandalorian Wars
This map consists of two eras with custom names on the map start up menu: Mandalorian Wars and TSF vs. Czerka. In Mandalorian Wars, the main era, the Republic Battle the Mandalorians, these Mandalorians have custom .mshs made by Caleb, all new weapons, new effects, as well as pick ups like the battle stimulant as seen in KOTOR II. The Mandalorian Heavy Trooper also has a back pack and runs slower therefore than the other units but is more heavily armed. Each Republic unit has a unique face and unique ability. For both sides there are the standard five classes: Trooper, Heavy Trooper, Sharpshooter and so on, as well as an unlockable Swordsmen class with a vibro sword, commander class which has an airstrike beacon and special primary weapon, and a jedi/sith class wich have special force powers. The battle also has locals for both sides, HK-50 droids and Telosian Commoners. The hero for the Republic is Revan with custom animations, and the hero for the Mandalorians is Canderous Ordo, whom has a pistol flame thrower, unlimited buff damage, and a heavy pistol that has long range.

-TSF vs. Czerka-
In TSF vs. Czerka mode, their is a custom game mode: Headquarters. In this mode each player spawns from their teams headquarters, there are two per team, and must destroy their opponent's headquarters before they loose theirs. This mode has different weapons from the previous mode, plus custom skins for the TSF(Telos Security Force) and Czerka's mercenaries with each unit having a unique face and ability, just like real combat.

--Installation--

1. Run the installer
2. Click the icon with the three dots and browse to your addon directory located at default C:\ProgramFiles\Lucasarts\Starwarsbattlefront2\Gamedata folder. If you do not have an addon folder create one there.
3. Click Extract
4. Play the map.

--Credits--

Repsharpshooter - republic skins
Caleb117 - hammerhead model, Carth Onasi, Canderous Ordo, Mandalorians, and TSF Skin
Gogie - Revan and Hk-47
Vyse - Vibrosword
Hebes24 - Orbital Strike beacon
Maveritchell - Forcepowers and other assets
AceMastermind
Skyhammer_216 - jedi skins and effects
tsurugi13 - weapon Models
Psych0Fred - Headquarters Models

I would also like to thank the beta testers who gave me great feedback and made this map better!

Send Questions/Comments to [email protected], and please try not to email me saying you can't install the map unless you are really desperate.

Enjoy the map :)! - this may be one of my last

~elfie/elfie911
Screens: http://uploadthis.co.uk/uploads/elfie/Screenshots.zip

Download:
http://files.filefront.com/KOTOR+Telos+ ... einfo.html

Enjoy :D
Last edited by elfie on Fri Jan 02, 2009 12:23 pm, edited 2 times in total.
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Re: (KOTOR) Telos: Mandalorian Wars Full Release

Post by Grev »

Nice! I'm not a fan of your work, but this went above and beyond all my expectations!

Why might this be your last map btw?
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Re: (KOTOR) Telos: Mandalorian Wars Full Release

Post by Sky_216 »

Umm...why am I in the credits twice? and I shouldn't get credit for the merc skin - its just a simple hue/saturation edit of the spec ops rebel trooper from convo pack.
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Re: (KOTOR) Telos: Mandalorian Wars Full Release

Post by elfie »

Skyhammer_216 wrote:Umm...why am I in the credits twice? and I shouldn't get credit for the merc skin - its just a simple hue/saturation edit of the spec ops rebel trooper from convo pack.
Whoops, looks like I was asleep while writing the readme :wink: .

@Grev- Happy you like this one, and I'm not sure if this will be my last or what, I just said that because I am not sure that I will have the time to keep producing hard to make maps anymore.
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Re: (KOTOR) Telos: Mandalorian Wars Full Release

Post by Smug »

The map is unbearably laggy.
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Re: (KOTOR) Telos: Mandalorian Wars Full Release

Post by elfie »

Smug wrote:The map is unbearably laggy.
Not if you turn down your viewdistance, screen resolution, and graphics in the options menu. I had everything set to high and I got zero lag at all. What computer do you have? I just have a basic Windows XP.
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Re: (KOTOR) Telos: Mandalorian Wars Full Release

Post by Nova Hawk »

Hey Elfie, for some reason I get a MISSION lvl error and I can't play the level... any reasons for this??
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Re: (KOTOR) Telos: Mandalorian Wars Full Release

Post by Guest »

have you got some side mods installed, BFX 2.2 and Convo Pack shouldnt be a problem, but older BFX versions or BFP or other similar mods arent compatible with custom maps
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Re: (KOTOR) Telos: Mandalorian Wars Full Release

Post by Jediguy »

This was a really fun map, and the units were great. This map will be in my addon for a while. 8/10 :thumbs:
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Re: (KOTOR) Telos: Mandalorian Wars Full Release

Post by elfie »

@Nova- If the beta worked this should too.
@Jediguy - thanks
@All-Info and screens and review now @SWBFF.com
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Re: (KOTOR) Telos: Mandalorian Wars Full Release

Post by (502)GEN.york »

help me if I messed up here but here is what I did. I placed the TEL folder in my addon, now I do have the convo pack 2.0 and BFX2.2 and the R177 full will any of those things keep from having it apear? (what is the name that it will come up as?)
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Re: (KOTOR) Telos: Mandalorian Wars Full Release

Post by elfie »

(502)GEN.york wrote:help me if I messed up here but here is what I did. I placed the TEL folder in my addon, now I do have the convo pack 2.0 and BFX2.2 and the R177 full will any of those things keep from having it apear? (what is the name that it will come up as?)
No those won't keep it from appearing, the R177 patch is required to make the new era/mode names show up.
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Re: (KOTOR) Telos: Mandalorian Wars Full Release

Post by (502)GEN.york »

ok I will try again it looks very fun! great work by the way! :thumbs:
No luck man.... :x but it looks fun.
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Re: (KOTOR) Telos: Mandalorian Wars Full Release

Post by elfie »

(502)GEN.york wrote:ok I will try again it looks very fun! great work by the way! :thumbs:
No luck man.... :x but it looks fun.
Hold on, what is exactly wrong with it? Does it crash or what? Have you encountered this with other maps also?
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Re: (KOTOR) Telos: Mandalorian Wars Full Release

Post by (502)GEN.york »

no I have never encountered this before..... the map does not even show up? and I just extract it like the extracter says to my addon folder?
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Re: (KOTOR) Telos: Mandalorian Wars Full Release

Post by elfie »

(502)GEN.york wrote:no I have never encountered this before..... the map does not even show up? and I just extract it like the extracter says to my addon folder?
So you are extracting it to default C:\ProgramFiles\Lucas Arts\StarWarsBattlefrontII\GameData\Addon, correct? And you have BFX? I doubt that would cause anything. I don't have it though, so i am not sure if it causes problems or not.
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Re: (KOTOR) Telos: Mandalorian Wars Full Release

Post by Smug »

Did you fix the laggi-ness?
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Re: (KOTOR) Telos: Mandalorian Wars Full Release

Post by elfie »

Smug wrote:Did you fix the laggi-ness?
There was no lagginess, atleast not for me, so I didn't know what to fix.
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Re: (KOTOR) Telos: Mandalorian Wars Full Release

Post by Smug »

I know how I said that it was laggy. Once I did what elfie told me, headquarters was so much fun. If you make another version, think about adding more units.
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Re: (KOTOR) Telos: Mandalorian Wars Full Release

Post by delta578 »

I must say that when I played this map is truly a wonderful experience. I really enjoy "Headquarters". If you replaced the weapons with some better models I think this map would be FRICKEN' AMAZING!!

(Not that it isn't already) :D
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