I disagree, I find the repeaters on the Y-wings much more useful than the lasers. I agree with Lolillo on this one : Chaingun on Arc 170 would be awesome !!!Chriss165 wrote: Quote:
maybe with the shot of the y-wing, the chaingut or something
nehhh those things are ugly, there should be (ion)lasers
BF1 Conversion Pack 2.0 information
Moderator: Moderators
-
Rpe7
-
Blackdutchie
-
Schizo
-
Chris165
- Chief Warrant Officer

- Posts: 356
- Joined: Tue Apr 11, 2006 8:02 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Netherlands
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Well, I'm scrapping second and third positions on the ARC-170 anyways. It's just not worth the trouble of debugging camera views, etc.
I've got the new shell completed with support for new game types that Zerted added, plus a few of my own. Some of the maps will feature these new modes.
Space Utapau (complete with 2nd Airborne troops) and Space Dreighton Triangle (from Star Wars: Rebel Assault II) will also make an appearance. I figured out a way to knock out a space map in about two hours using existing assets.
I've got the new shell completed with support for new game types that Zerted added, plus a few of my own. Some of the maps will feature these new modes.
Space Utapau (complete with 2nd Airborne troops) and Space Dreighton Triangle (from Star Wars: Rebel Assault II) will also make an appearance. I figured out a way to knock out a space map in about two hours using existing assets.
-
Aksel3
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
-Order 66 (a few Jedi vs Clones)
-VH (VeHicle Mode) which essentially gives enough vehicles for every unit on-field
-TDF (not featured in-game) which is Team Dogfight. It's like the other space modes, but the doors to get into anywhere but the hangars are locked and there's no critical systems to destroy
-Classic Conquest - Play the levels just like BF1. 5 units, no unlockables. BF1 Converted maps will have the exact same vehicles as they did in BF1 (vehicles, etc)
-Racing (not in the pack levels) I'm not sure how Zerted is wanting this one to work. I am just leaving it in from his scripts.
-Holocron (not in the pack levels) Hold onto the holocron for your team to get points.
-VH (VeHicle Mode) which essentially gives enough vehicles for every unit on-field
-TDF (not featured in-game) which is Team Dogfight. It's like the other space modes, but the doors to get into anywhere but the hangars are locked and there's no critical systems to destroy
-Classic Conquest - Play the levels just like BF1. 5 units, no unlockables. BF1 Converted maps will have the exact same vehicles as they did in BF1 (vehicles, etc)
-Racing (not in the pack levels) I'm not sure how Zerted is wanting this one to work. I am just leaving it in from his scripts.
-Holocron (not in the pack levels) Hold onto the holocron for your team to get points.
-
Hebes24
- Sith Master

- Posts: 2594
- Joined: Sat Jun 03, 2006 5:15 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In An Epic Space Battle!
- Contact:
-
Lollilo
