Custom sides? Help please =(

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
fat_walrus

Custom sides? Help please =(

Post by fat_walrus »

I edited the odf for jet trooper's weapons (I gave him a sniper rifle instead of pistol) so where do I copy it in my data_ABC?
Last edited by fat_walrus on Wed May 31, 2006 5:57 pm, edited 1 time in total.
Ace_Azzameen_5
Jedi
Jedi
Posts: 1119
Joined: Sat Apr 23, 2005 8:52 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: I copied the edited unit

Post by Ace_Azzameen_5 »

Open the documentation folder and read the first part about jedi. You may have to edit other files to complete the change.
fat_walrus

RE: I copied the edited unit

Post by fat_walrus »

which documentation? I can't seem to find the right one
MercuryNoodles
Jedi
Jedi
Posts: 1003
Joined: Sun Mar 12, 2006 7:16 pm
Projects :: Space - Boarding Action
xbox live or psn: No gamertag set

Post by MercuryNoodles »

Basically, the Creating a Jedi document, which explains how to create a new side and edit units.

Depending on what you want to do, you have two options.

1) If you're just altering the default unit for a side mod, it can go in the Sides/rep folder.

2)If you're making a custom side, it goes in your custom side folder with the other files it needs to work.

The first option I don't recommend, unless you're trying to make a side mod. (like a new rep.lvl by itself) This will multiply your file size by quite a bit because of all the other stuff you'll have to include that you didn't edit. If you're making a new map, I'd go with the second option, which is the same as doing what the documentation tells you. It's a bit more work, but it's well worth it. Btw, you can ignore stuff about combo files and whatnot because that's specifically for Jedi unit editing.
Odysseus55

Post by Odysseus55 »

I tried editing what weapon a unit has and when I run the game it doesnt do anything. nothing has changed the new .lvl file shows up in the addon folder where the map is.
fat_walrus

Post by fat_walrus »

I'm not exactly sure what a custom side is but I can figure it out. Thanks I'll post a question if I need one :wink:
fat_walrus

Post by fat_walrus »

I'm having trouble. I want to make the republic guys but with different weapons. The custom sides doc. is using Jedi and is confusing me. So what files do I need to make/edit/move? Please help. :cry:
yankeefan05
Sith
Sith
Posts: 1288
Joined: Fri Mar 31, 2006 9:02 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: New York City
Contact:

Post by yankeefan05 »

U need XSI Mod Tool 4.2. Here is the link to the site. http://www.softimage.com/downloads/default.aspx

When u get there select ModTool. Then Goto SoftImage XSI Mod Toolv. 4.2
and there it is. Its free.

Next time edit your post instead of double posting.
fat_walrus

Post by fat_walrus »

I'm not allowed to download files like that. All I want to know how to do is to change what weapons the infantry have, NOT make my own side.
Odysseus55

Post by Odysseus55 »

you have to make a "new side" to edit soldiers weapons, at least you had to in bf1...your "new side" is basically a copy of an existing side with changes.
RC-1290

Post by RC-1290 »

and don't forget, after you have made the changes in the odf's and stuff, you must still load them in the lua, wich is told in detail at the end of the custom jedi tutorial.
Odysseus55

Post by Odysseus55 »

what do you do if you want the side mod to replace the original side(s) for all the maps? instead of just that one map?
fat_walrus

Post by fat_walrus »

^ How did you do it with one map?
Ace_Azzameen_5
Jedi
Jedi
Posts: 1119
Joined: Sat Apr 23, 2005 8:52 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Ace_Azzameen_5 »

Odysseus55 wrote:what do you do if you want the side mod to replace the original side(s) for all the maps? instead of just that one map?
You have to copy the side out of the Assets folder in the tools, then paste it into your maps side folders, then follow the directions of the Jedi Tutorial regarding setting up a new side. Then you munge the map. Then go to addon\abc\side\ and your new side will be there. Rename it to whatever side you want to replace and move it to data/_lvl_pc/sides. Overwrite.





fat_walrus wrote:^ How did you do it with one map?
Just follow the Jedi Creation Documentation, but get the Jet Trooper Odf out of assets/sides/rep. Then Rename it. Set up tYour sides .req files to call it as per the docs.

If you won't be loading the defualt sides (in the lua for when your map will load) you will need to copy the weapons and ord files too. If you want to changea weapon itself you will need to copy and rename it too.
fat_walrus

Post by fat_walrus »

Then go to addon\abc\side\ and your new side will be there. Rename it to whatever side you want to replace and move it to data/_lvl_pc/sides. Overwrite.
okay, so rename it to something like abc.lvl. Got it.

In my LUA, should it load: ("SIDE\\ABC.lvl" ?
Is that what it should look like?
Post Reply