The MOD/MAP Idea thread
Moderator: Moderators
- commander501stappo
- Jedi

- Posts: 1016
- Joined: Tue Sep 28, 2010 8:13 am
- xbox live or psn: DarthAppo
- Location: In a galaxy very, very close by...
Re: The MOD/MAP Idea thread
An objective mode would fit in what you want.
-
[Padawan]Helkaan
- Sith

- Posts: 1444
- Joined: Mon Aug 16, 2010 3:01 pm
- Projects :: Dunno. Maybe making something
Re: The MOD/MAP Idea thread
I don't know if you realize, but a campaign/objective mode need a HUGE proud of scripting. I adviuse you to first, make a simple map in ZE, then learn how to make non-basic scripts, next make animatyions and all.
- Raptor_101
- Private Second Class
- Posts: 61
- Joined: Tue Jun 16, 2009 6:01 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: The MOD/MAP Idea thread
I have an idea for a map that shouldn't be too dificult for anyone. I'd like to see an extension of the stock Utapau map to match more of what we saw in the trailer of BF2 before it's release. That means areas on both sides of the Core Ship. Also it would be an added bonus having a background fight in the sinkhole with gunships firing at the walls and lasers being fired in return.
If you want to see that trailer here it is:
http://www.youtube.com/watch?v=ORhOxerr9vo
If you want to see that trailer here it is:
http://www.youtube.com/watch?v=ORhOxerr9vo
- Unlucky13
- Sergeant Major

- Posts: 239
- Joined: Mon Jan 24, 2011 11:11 am
- Projects :: Models models models
Re: The MOD/MAP Idea thread
How about DMI 2.0. Has anyone thought about expanding the city?
-
[Padawan]Helkaan
- Sith

- Posts: 1444
- Joined: Mon Aug 16, 2010 3:01 pm
- Projects :: Dunno. Maybe making something
Re: The MOD/MAP Idea thread
DMI is actually modded and leaded by Repsharpshooter. He decides if yes or not. I hope he will expand it, because the v1 is already awesome, and I imagine what will be the v2 :maulsaber:
- [Skirata] Atin [General]
- First Lance Corporal

- Posts: 135
- Joined: Fri Sep 11, 2009 3:50 pm
- Projects :: The Legend of Cyro
- xbox live or psn: No gamertag set
- Contact:
Re: The MOD/MAP Idea thread
i had an good map idea! an IRON MAN map! you play iron man! you got a jetpack to fly with new anims, can shoot with your hand and beat enemies up! would just need an iron man model! (could be a clone trooper with iron man head!) enemies could be the drones (Iron Man 2) and the map: city map! i already asked darth spiderpig for new anims!
-
Slime615
- Lieutenant General

- Posts: 704
- Joined: Thu Jan 07, 2010 9:38 am
Re: The MOD/MAP Idea thread
You could use the Laser beam weapon (from spider walker) and couple it with the Wrist cannon animation?
- [Skirata] Atin [General]
- First Lance Corporal

- Posts: 135
- Joined: Fri Sep 11, 2009 3:50 pm
- Projects :: The Legend of Cyro
- xbox live or psn: No gamertag set
- Contact:
Re: The MOD/MAP Idea thread
hmm...the laser weapon ok! in orange and a bit shorter! but the anim...nope! main problem is that i have no iron man model! (or clone with iron man head!)
-
Kuratius
- Private Recruit
- Posts: 23
- Joined: Tue Jan 04, 2011 3:35 pm
- Projects :: No Mod project currently.
Re: Stargate Battlefront 2
I've found the Puddle Jumper Model from Tourny and I've made a modified Mace Windu Skin.Kuratius wrote:A Stargate Map would be cool,
with units like jaffa etc.
A staff weapon is very easy, just change the color of the rocket of a Bulldog RLR to yellow
and make staffweapon like the series and give it to Mace Windu.
It could look like that:
Or a mod/map with the units of stargate resistance.
pfWSkip has made a Stargate:
http://www.youtube.com/watch?v=hh0mjxtOzoU
It looks a bit like a Jaffa.
I still hope someone will make a stargate mod and I'm collecting Models and Skins if there's someone who will make this mod/map.
Here are some Links:
Puddle Jumper
http://www.filefront.com/17876273/sgc.zip
Stargate
http://www.youtube.com/watch?v=hh0mjxtOzoU
And Jaffa Skin:
http://img337.imageshack.us/i/repinfmacewindu1.jpg/
- [Skirata] Atin [General]
- First Lance Corporal

- Posts: 135
- Joined: Fri Sep 11, 2009 3:50 pm
- Projects :: The Legend of Cyro
- xbox live or psn: No gamertag set
- Contact:
Re: The MOD/MAP Idea thread
aah! skip! my old friend!
but what is that for a weapon? (don't see it personally but i dont like stargate and star trek! main reason: the weapons!)
but what is that for a weapon? (don't see it personally but i dont like stargate and star trek! main reason: the weapons!)
-
Kuratius
- Private Recruit
- Posts: 23
- Joined: Tue Jan 04, 2011 3:35 pm
- Projects :: No Mod project currently.
Re: The MOD/MAP Idea thread
It's a staff weapon
http://www.stargate-sg1-solutions.com/wiki/Staff_Weapon
The easy way to make a staff weapon would be to change the color of a Bulldog RLR rocket to yellow and make the staff weapon in xsi.
http://www.stargate-sg1-solutions.com/wiki/Staff_Weapon
The easy way to make a staff weapon would be to change the color of a Bulldog RLR rocket to yellow and make the staff weapon in xsi.
-
star_wars_freak
- Posts: 3
- Joined: Wed Apr 01, 2009 6:43 pm
Re: The MOD/MAP Idea thread
An extension to the Endor Shield Bunker. A small outside the entrance and the whole map is basically inside the shield bunker.
-
modmaster13
- General

- Posts: 777
- Joined: Wed Aug 18, 2010 4:23 pm
- xbox live or psn: KrypticcElementt
- Location: Twitter @_KrypticElement
- Contact:
Re: The MOD/MAP Idea thread
Rhen Var Cathedral? 
-
[Padawan]Helkaan
- Sith

- Posts: 1444
- Joined: Mon Aug 16, 2010 3:01 pm
- Projects :: Dunno. Maybe making something
Re: The MOD/MAP Idea thread
Yes! Another Rhen Var map. But I think you should make other maps than Rhen Var...
No, no, I remove what I said. Do everything you want.
No, no, I remove what I said. Do everything you want.
- Jendo7
- Sith

- Posts: 1304
- Joined: Wed Apr 01, 2009 6:37 pm
- Location: Cambridge, England.
- Contact:
Re: The MOD/MAP Idea thread
I actually started that, but alas it's on hold at the moment.Raptor_101 wrote:I have an idea for a map that shouldn't be too dificult for anyone. I'd like to see an extension of the stock Utapau map to match more of what we saw in the trailer of BF2 before it's release. That means areas on both sides of the Core Ship. Also it would be an added bonus having a background fight in the sinkhole with gunships firing at the walls and lasers being fired in return.
If you want to see that trailer here it is:
http://www.youtube.com/watch?v=ORhOxerr9vo
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: The MOD/MAP Idea thread
So i have a great idea for a kamino map but i'm too bad to do this and i have less time. So it would be nice if someone else can make this. if you have questions to my pics you can pm me.
here some pics from i-net how it could look like
btw why can't i copie the direkt link on imageshake without singn in??
Hidden/Spoiler:
Hidden/Spoiler:
- acryptozoo
- Master Bounty Hunter

- Posts: 1642
- Joined: Wed Jun 03, 2009 3:14 pm
- Projects :: Yavin Mappack
- xbox live or psn: acryptozoo
- Location: in the jungles of Yavin IV
- Contact:
Re: The MOD/MAP Idea thread
yeah they changed the rules you gotta sign nowAnakin wrote: btw why can't i copie the direkt link on imageshake without singn in??
kinda annoying
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: The MOD/MAP Idea thread
but you still can use the forum link and this use the direkt link 
- Raptor_101
- Private Second Class
- Posts: 61
- Joined: Tue Jun 16, 2009 6:01 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: The MOD/MAP Idea thread
Cool. At least you're working on it. Can't wait to see it.Jendo7 wrote:I actually started that, but alas it's on hold at the moment.Raptor_101 wrote:I have an idea for a map that shouldn't be too dificult for anyone. I'd like to see an extension of the stock Utapau map to match more of what we saw in the trailer of BF2 before it's release. That means areas on both sides of the Core Ship. Also it would be an added bonus having a background fight in the sinkhole with gunships firing at the walls and lasers being fired in return.
If you want to see that trailer here it is:
http://www.youtube.com/watch?v=ORhOxerr9vo
- Dakota
- Field Commander

- Posts: 991
- Joined: Mon Dec 06, 2010 8:21 pm
- Projects :: making random weapon assets
- xbox live or psn: PS3 beats xbox
- Location: at a computer desk floating around in space
Re: The MOD/MAP Idea thread
now that i found this section of gametoast i can finally say all 5 (maybe 50...0) of my map ideas 
Map #1: i have been trying to make this since i started modding. it will be a roman city (yeah not good at modeling so i failed at it). it would have the colosium. it would have people with swords, crossbows, bows, and mages (wizards). clone wars mode would be the Goths vs Rome. Galactic Civil War would be Rome vs a mythologcal unit attack (cyclops, minotaur, centaur, stayr, etc.) there would be ridable horses, ballista towers and catapults for turrets, and wow lots of custom animation. There would also be a hiden tower on the map somewhere with a secret room in it. the room would be filled with a whole bunch of random stuff (a gallery would be nice, so would lots of power ups).
UNITS:
ROME:
Bow man: starts off unlocked, has a bow and a knife.
Sword man: Starts off unlocked, has a sword and a throwing axe.
Yeoman: Upgrade of bowman, has a bow and knife plus bow power ups (explosive fire arrows, multi shot, poison arrows)
Blademan: upgrade of sword man, has a sword and an axe and sword power ups (fire sword, poison sword, lightning blade[no copyrightt infringement on the Nauruto series intended])
Cross bow man: upgrade of yeoman, has rapid fire and longer range (acts as sniper) and has all the power ups as yeoman.
Blade Master: upgrade of blademan, has double swords more health, has all power ups of the blademan and adds vaporiziztion blade (vaporizses enemys in area when he slams sword on the groud like windu)
wizard initiate: has magic powers, fire ball (regular attack like rocket luancher) can float, has sheild, lightning, staff to smack people
Wizard Master: upgrade of initiate, fure ball, floats (jet pack), sheild, lightning, vaporising orb that tracks people, Staff, and stealth (maybe more if it all fits into 8 slots)
Goths:
same units as the romans but with different skins.
Myth units:
cycolps: is twice the size of other units, has giant club/ mace/ stick, lots of health
Minotaur: twice the size of other units, has huge axe, lots of health
Centaur: is half horse, is fast, has bow and sword
Stayr: has throwing spears (javalin), knife, acts as archer.
Map #1: i have been trying to make this since i started modding. it will be a roman city (yeah not good at modeling so i failed at it). it would have the colosium. it would have people with swords, crossbows, bows, and mages (wizards). clone wars mode would be the Goths vs Rome. Galactic Civil War would be Rome vs a mythologcal unit attack (cyclops, minotaur, centaur, stayr, etc.) there would be ridable horses, ballista towers and catapults for turrets, and wow lots of custom animation. There would also be a hiden tower on the map somewhere with a secret room in it. the room would be filled with a whole bunch of random stuff (a gallery would be nice, so would lots of power ups).
UNITS:
ROME:
Bow man: starts off unlocked, has a bow and a knife.
Sword man: Starts off unlocked, has a sword and a throwing axe.
Yeoman: Upgrade of bowman, has a bow and knife plus bow power ups (explosive fire arrows, multi shot, poison arrows)
Blademan: upgrade of sword man, has a sword and an axe and sword power ups (fire sword, poison sword, lightning blade[no copyrightt infringement on the Nauruto series intended])
Cross bow man: upgrade of yeoman, has rapid fire and longer range (acts as sniper) and has all the power ups as yeoman.
Blade Master: upgrade of blademan, has double swords more health, has all power ups of the blademan and adds vaporiziztion blade (vaporizses enemys in area when he slams sword on the groud like windu)
wizard initiate: has magic powers, fire ball (regular attack like rocket luancher) can float, has sheild, lightning, staff to smack people
Wizard Master: upgrade of initiate, fure ball, floats (jet pack), sheild, lightning, vaporising orb that tracks people, Staff, and stealth (maybe more if it all fits into 8 slots)
Goths:
same units as the romans but with different skins.
Myth units:
cycolps: is twice the size of other units, has giant club/ mace/ stick, lots of health
Minotaur: twice the size of other units, has huge axe, lots of health
Centaur: is half horse, is fast, has bow and sword
Stayr: has throwing spears (javalin), knife, acts as archer.


