How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
Dohnutt
Everybody know, Bioware is Kotor models maker
No offense, but going along with this thread and not posting anything is starting to piss me off. -- You're saying that you know who made the Bastilla model, and yet knowing that it's illegal to convert it due to copyright infringements, you do it anyways. Modders like you make me sick. I really hope you learn something during your remaining time here, because it wouldnt be long before you're banned as well.
Dang man, you've gotten yourself into some deeep [raw danger!]. And you've been around for a long time, so I'm kind of confused on how you managed to stay here if you've been doing this since then (but, that's IF).
Yeah. That confuses me. Everyone use to be extremely nice to JK. Now they are all griping at each other. Yeah, admittingly JK is doing some illegal stuff with Veritus, but Diet Dr. Pepper... don't have to bite the guy's head off.
authraw wrote:In order to transport these models, one must purchase both Milkshape 3D ($25) and Softimage XSI ($40), right?
You can get Milkshape 3D free for 30 days and just import everything you want then export as dotxsi(.xsi) hopefully 30 days is all you need, XSI 4.2 ModTool is a free program that you can use to clean up and prepare the models for BF2 but you cannot export to .msh with it, you'll have to export as .xsi when you're done and send the file to someone with XSI Foundation(5.11 or less to work with the Pandemic exporter), XSI Essentials or XSI Advanced.
t551t551 wrote:Also, XSI is $400, not $40, for the Foundations version, unless you can get a student price.
Eh, what's an extra zero worth?
AceMastermind wrote:
authraw wrote:In order to transport these models, one must purchase both Milkshape 3D ($25) and Softimage XSI ($40), right?
You can get Milkshape 3D free for 30 days and just import everything you want then export as dotxsi(.xsi) hopefully 30 days is all you need, XSI 4.2 ModTool is a free program that you can use to clean up and prepare the models for BF2 but you cannot export to .msh with it, you'll have to export as .xsi when you're done and send the file to someone with XSI Foundation(5.11 or less to work with the Pandemic exporter), XSI Essentials or XSI Advanced.
I downloaded Milkshape 3D (the free version) but whenever I try to import a Jedi Knights file, it says that I have to register first.
Last edited by authraw on Thu May 31, 2007 4:56 pm, edited 1 time in total.
AceMastermind wrote:You can get Milkshape 3D free for 30 days and just import everything you want then export as dotxsi(.xsi) hopefully 30 days is all you need, XSI 4.2 ModTool is a free program that you can use to clean up and prepare the models for BF2 but you cannot export to .msh with it, you'll have to export as .xsi when you're done and send the file to someone with XSI Foundation(5.11 or less to work with the Pandemic exporter), XSI Essentials or XSI Advanced.
To add to this:
You can get XSI Foundation (5.11 or less) free 30 day trial and use the Pandemic exporter to export to .msh.
From what I understand so correct me if i'm wrong, the exporter doesn't work with XSI Foundation 6.0.
authraw wrote:I downloaded Milkshape 3D (the free version) but whenever I try to import a Jedi Knights file, it says that I have to register first.
Try downloading one of the earlier versions of Milkshape 3D, It's been a while since I purchased Milkshape 3D and went through the trial period but if I remember correctly, you should be able to import files during the trial period.
If not, then what's $25?
also heres some KotOR stuff.
and before anyone jumps on me too I qoute the readme
CREDITS
--------
<3 BioWare, whose original inspiration to make these for Knights of the Old Republic prompted me to reproduce them for Jedi Academy. Also thanks to Nozyspy, Kessno, and minilogoguy for beta testing and helping along the way.